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  1. #1
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Umbral elements are those that you can hold in your hand (earth, ice, water). Astral elements are those that you can't hold in your hand (lightning, wind, fire). If you increase your elemental affinities for earth/ice/water, your Umbral spells will be more potent. If you increase your elemental affinities for lightning/wind/fire, your Astral spells will be more potent.
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  2. #2
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by VydarrTyr View Post
    Umbral elements are those that you can hold in your hand (earth, ice, water). Astral elements are those that you can't hold in your hand (lightning, wind, fire). If you increase your elemental affinities for earth/ice/water, your Umbral spells will be more potent. If you increase your elemental affinities for lightning/wind/fire, your Astral spells will be more potent.
    So what about element based enemy? To fight aldgoat, it seem that Astral is more powerful (my all element are same at around 80s point) I wonder how does this calculate as Umbral, Astral on mob?

    Can you give me a conclude of what element based mob should I use Astral? and what for Umbral?
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