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  1. #1
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    755
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ehllfhire View Post
    Good ideas, that with repeatable quests would solve all the leveling issues.
    I made a thread regarding it on the Feedback forums. I would appreciate some support in it if possible. I believe these are entirely reasonable changes that could help add variety to leveling, and get players more acquainted to dungeon play than FATE grinding alone.

    http://forum.square-enix.com/ffxiv/t...14#post1290014
    (0)
    Last edited by Raim; 09-19-2013 at 07:55 AM.

  2. #2
    Player
    Ehllfhire's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Ehllfhire Jenova
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raim View Post
    I made a thread regarding it on the Feedback forums. I would appreciate some support in it if possible. I believe these are entirely reasonable changes that could help add variety to leveling, and get players more acquainted to dungeon play than FATE grinding alone.
    Have a link to that thread?
    (0)

  3. #3
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    (0)

  4. #4
    Player
    Rillifane's Avatar
    Join Date
    Aug 2011
    Posts
    189
    Character
    Rillifane Woren
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Regular side quests give more XP/gil than levequests is because they can only be done once, if they were flagged for repeatability you'd see their XP/gil rewards get slashed by a huge amount.

    Battle craftleves are somewhat fine, a TINY (and only tiny) boost to xp is required for them, as you get a bonus for speed of completion, a bonus for difficulty and an extra bonus on top if you kill a special bounty mob that has a chance to spawn during each leve.

    And as for people saying they ran out of quests as they got higher level, I have tons of high lvl quests left over, plus other new players who DIDN'T fate grind have several 45+ quests left over too. The system isn't based around you only doing sidequests it's based on you mixing a bit of everything together.
    (0)

  5. #5
    Player
    Soralis's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    185
    Character
    Vivian Nox
    World
    Balmung
    Main Class
    Bard Lv 80
    Felis yes i am not for the repeatable quests, cause than i will skip the dialog that i already read before, no i said in the previous page somwhere i want just a tad bit more quests for them to add, not make them repeatable for every class/job, that would be senceless. cause i never saw a game with repeatable quests unless u make a new character. cause the story in those quests would have no meaning than if you come again to a person you saved and he/she/it needs saving again
    (0)
    Last edited by Soralis; 09-19-2013 at 06:54 PM.

  6. #6
    Player
    iCareeh's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Miza Khornewell
    World
    Odin
    Main Class
    Arcanist Lv 90
    This is what happens :

    -The quests become repeatable;
    -Players realize that FATE grinding is still more worth it;
    -Players complain about lack of XP on Quests;
    -Square Enix buffs Quests XP;
    -FATEs become obsolete;
    -No more group leveling outside of dungeons when leveling other jobs in the same characters;
    -Sense of community dies because leveling alternative jobs becomes a quest grind instead of a FATE grind;

    Everyone loses. If you're bothered by the lack of quests when you sill have FATEs, levequests and dungeons, you should be leveling another character, and not another job in the same one.
    (0)

  7. #7
    Player
    Sixteen's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Aeria Scarlet
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by iCareeh View Post
    This is what happens :
    Why is it whenever someone mentions community dying their reasoning is usually total bullshit? FATE grinding has no community involved, its a mindless zerg that most people hate but are forced to do. Even Guild Wars 2 a game completely based on the godawful concept of dynamic events has better variety for leveling.
    (1)

  8. #8
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    What I think the problem is that FATEs are the only thing apart from killing mobs that gets the +50% bonus XP for secondary classes. Even in dungeons the +50% bonus is diminished, because the mobs give such a low base XP and you just get +100% or whatever extra and chain XP for every kill, so your lowbie class bonus ends up being around 20% overall.

    5 FATEs was almost enough to give me the same XP as a full clear Haukke, 75k from FATEs and around 80k from Haukke. If Leves and Guildhests would get the 50% bonus, and dungeon mob XP was tweaked a bit, they would be worthwhile doing more, especially Guildhests. I mean, one FATE is anywhere from 2.5 to 5 times the XP of single +4 Leve for the completion alone.

    Quote Originally Posted by Ehllfhire View Post
    Hunting Log: Seriously? enough xp for 2 levels if you do all 50.
    I exceled this the other day and full log gave you around 570k + mobs. 49 to 50 is what, 530k?
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Leve quests are the repeatable quests.
    (0)

  10. #10
    Player
    cbwriter's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Naoyoni Mujuuk
    World
    Sargatanas
    Main Class
    Archer Lv 34
    IMHO there needs to be new side quests that unlock when starting another class. All the quests you did leveling your first class are still considered done, but each new class start on a character unlocks a different set of side quests in each area. Not only would that help players level the second (or more) class, but it also keeps interest going discovering more lore and story.

    Repeatable quests get boring after awhile, but more story and lore can make going through the same areas more interesting.
    (0)
    Heck with tactics...bumrush 'em and kill 'em all.

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