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  1. #51
    Player
    Ehllfhire's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Ehllfhire Jenova
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mishakai View Post
    Elitism being spewed
    I cant get a hit on any mob in a fate before its dead w/o aoe, I dont know what dead server or non peak hours you play on. Seriously its clear all you do is fate grind and because Im not into boring ass fate grinding and want a legitimate way to level Im doing it wrong. Seriously dude how big of a douche are you to think that way?
    (0)

  2. #52
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    755
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Guide To Square Enix On How To Fix Leveling:

    -Make the experience bonus from doing guildhests apply to every job, not just the first one you run it on
    -Reward players with their choice of gold or seals at the end of a dungeon to give them incentive to run them instead of FATES
    -Double experience for the first dungeon, guildhest, and primal each day
    -Have grand companies sell an item you can purchase each week that wipes your current tier of hunting log for your DoW/DoM classes
    (0)

  3. #53
    Player
    Ehllfhire's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Ehllfhire Jenova
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raim View Post
    Guide To Square Enix On How To Fix Leveling:

    -Make the experience bonus from doing guildhests apply to every job, not just the first one you run it on
    -Reward players with their choice of gold or seals at the end of a dungeon to give them incentive to run them instead of FATES
    -Double experience for the first dungeon, guildhest, and primal each day
    -Have grand companies sell an item you can purchase each week that wipes your current tier of hunting log for your DoW/DoM classes
    Good ideas, that with repeatable quests would solve all the leveling issues.
    (0)

  4. #54
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    755
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ehllfhire View Post
    Good ideas, that with repeatable quests would solve all the leveling issues.
    I made a thread regarding it on the Feedback forums. I would appreciate some support in it if possible. I believe these are entirely reasonable changes that could help add variety to leveling, and get players more acquainted to dungeon play than FATE grinding alone.

    http://forum.square-enix.com/ffxiv/t...14#post1290014
    (0)
    Last edited by Raim; 09-19-2013 at 07:55 AM.

  5. #55
    Player
    Ehllfhire's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Ehllfhire Jenova
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raim View Post
    I made a thread regarding it on the Feedback forums. I would appreciate some support in it if possible. I believe these are entirely reasonable changes that could help add variety to leveling, and get players more acquainted to dungeon play than FATE grinding alone.
    Have a link to that thread?
    (0)

  6. #56
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    (0)

  7. #57
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ehllfhire View Post
    Guildleves are worthless after the first time
    Sorry, but this confuse me.
    There is no different in the reward doing the same guildleve (not guildhest) the first time, the second time or the 10th time.
    But I think there is a different if you do them solo or in a party with other who have the same leve?


    Quote Originally Posted by Soralis View Post
    oh i want to get something cleared, i know fates are faster in leveling than quests, that is certain, huge amount of exp plus quick finish, but i want more quests because i enjoy them i enjoy the lore of each quest, each short story, i love some of the npcs, so in a way, fates became zerging to 50, that is not much enjoyable for me, the same with the boring guildhests leves etc, while quests actually draw me into the story more, that is the only reason i want them, as i said i know there are fates. but that is soo boring and easy for leveling, when i do fates so much i lose interest quickly, but quests keep me interested, i might add i like the leveling process of games, not much the ending
    I also love the stories in the quests. But because I love the story, I'm against the idea to make them repeatable. I'm more for more new quests with new stories. Not the same quests with the same story 18 times.

    For repeatable quests we have already the leves. All what SE need to do is giving the guildleves some exp boost. Best would be if we get the boost if we do the leves in a party.

    And yeah. FATE need a nerf.
    (0)
    Last edited by Felis; 09-19-2013 at 09:23 AM.

  8. #58
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mishakai View Post
    So far I've skipped all but main story and class/job quests.

    I constantly get gold medals for FATES w/o AOE, and w/o a group, not sure what you're doing wrong.
    Guildhests, haven't done any, too busy getting xp through other avenues.
    Leves might not bring in ZOMG experience, but you get a daily allowance. They aren't worthless unless you craft, they are just more worthwile for crafting classes.
    I've gotten more than 2 levels from hunting logs. Heck, the last two mobs in my acn rank 3 netted me 1/2 a level.
    Dungeons, the wait will go down as they continue to improve infrastructure.

    Clearly you are doing it wrong, or are simply too impatient.
    FATE contribution is so easy to get gold as a Gladiator. He's not doing it wrong, it's just stupidly easy for us. Hit flash twice and we have gold contribution. Yes, it really IS that easy. Don't deny it.
    (0)

  9. #59
    Player
    Rillifane's Avatar
    Join Date
    Aug 2011
    Posts
    189
    Character
    Rillifane Woren
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Regular side quests give more XP/gil than levequests is because they can only be done once, if they were flagged for repeatability you'd see their XP/gil rewards get slashed by a huge amount.

    Battle craftleves are somewhat fine, a TINY (and only tiny) boost to xp is required for them, as you get a bonus for speed of completion, a bonus for difficulty and an extra bonus on top if you kill a special bounty mob that has a chance to spawn during each leve.

    And as for people saying they ran out of quests as they got higher level, I have tons of high lvl quests left over, plus other new players who DIDN'T fate grind have several 45+ quests left over too. The system isn't based around you only doing sidequests it's based on you mixing a bit of everything together.
    (0)

  10. #60
    Player
    Soralis's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    185
    Character
    Vivian Nox
    World
    Balmung
    Main Class
    Bard Lv 80
    Felis yes i am not for the repeatable quests, cause than i will skip the dialog that i already read before, no i said in the previous page somwhere i want just a tad bit more quests for them to add, not make them repeatable for every class/job, that would be senceless. cause i never saw a game with repeatable quests unless u make a new character. cause the story in those quests would have no meaning than if you come again to a person you saved and he/she/it needs saving again
    (0)
    Last edited by Soralis; 09-19-2013 at 06:54 PM.

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