Allow Summoner DoTs to Build a "bank" of accumulated Power that can be dispersed to the Group VIA MP/TP....
Just an idea.

Allow Summoner DoTs to Build a "bank" of accumulated Power that can be dispersed to the Group VIA MP/TP....
Just an idea.

I play a Demonology Warlock in WoW.... and Summoners are nothing like Demo Locks.
With that said Summoners make me pretty sad panda. They game play is incredibly stale. I find it difficult to see how anyone would argue how its NOT stale.
With the combo system they have, the black mages feast and famine mana system. The Summoner appears to have been rushed and fallen on its face as it went out the door.
I played a demo warlock as well in WoW I was hoping they were going to be more based off demo but nope square picked affliction I hate affliction warlock. I have a class that summons demons as pets. I went straight for the spec that improves them and gives them skills and you support them in damage. Plus I found affliction boring imo.I play a Demonology Warlock in WoW.... and Summoners are nothing like Demo Locks.
With that said Summoners make me pretty sad panda. They game play is incredibly stale. I find it difficult to see how anyone would argue how its NOT stale.
With the combo system they have, the black mages feast and famine mana system. The Summoner appears to have been rushed and fallen on its face as it went out the door.

Personally, I kinda wish they'd change all post-30 traits to be unique to the equipped Job. Having to share traits with Scholar means we don't get anything like Thundercloud or Firestarter to mix our combat up.

As both a summoner and a scholar (and someone fond of honking big axes who's not great yet at tanking), I endorse this heartily. Considering how much of a benefit there is post-30 to have _any_ soul crystal equipped (serious - check the stat bonuses; 5 extra actions does not make up for it), I don't understand why there's any class action or trait post-30 instead of putting them all under the job.
We've already got one ability that hooks off a pet action - specifically, Spell Speed Up off pet crits. (Have I ever said how much the RNG loathes me?) Following that, they could hook in all sorts of things to work back and forth: a bio dot crit causes the pet's next hit to crit (hit a rotten spot), while a miasma crit causes the next mob hit on the egi to be reduced. Maybe a pet dodge/evade causes the next Ruin to crit. And I'm not even thinking about all the positioning fun we could set up: "here, look at the nice shiny guy with the horn on his head, and ignore Ifrit ripping your back off."
Last edited by Kasandaro; 09-24-2013 at 11:36 PM. Reason: Length

I don't really agree. There are over 10 things to keep track of as is without even doing manual pet control : ie
1) Is raging strikes up? If yes, use it.
2, 3, 4) Are you three dots up? If not refresh then.
5) Is Aetherflow up? If so are there adds? If so, Bane. If no adds, Fester. If no Aetherflow, Aetherflow.
6, 7, 8) Pet abilities (Spur, Rouse Enkindle).
9) Has your pet taken damage, sustain.
10) Thunder?
On top of that, dodge AOEs.... Shadowflare... Emergency Res/Heals.
There is A LOT to keep track of as smn. We use a lot of abilities. It is by no stretch boring or stale.

I agree, last night was my first real test at micro managing everything. It was during the dungeon with the doom boss, forget its name. Had to make sure all dots were up, killed bees when they popped, removed doom when it was on me. Etc etc. On top of that, had to deal with horrible lag and the horrible targeting mechanics on ps3, I wish I didn't have so much to keep up with.
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