I'm totally over the argument of more pet focused vs why we have dots, but I wanted to discuss our current mechanics.

Does it strike anyone else as odd that we, being the premier DoT class of FF14, have ZERO interaction with our DoTs? I mean, we have one extension ability (contagion), and one nuke "based" on DoTs (fester...but thats really a stretch...all it requires is the existence of DoTs, not actually interacting with them).

Even Archers, with their DoTs being a tiny part of their dps, have a massively awesome proc off of theirs (River of Blood).

Yet we have...nothing! We are by far the most STATIC and boring rotationwise class of any of the DPS. Our rotation has zero moving parts, and we know EXACTLY what we have to do, and when.

Granted we have quite a few buttons to push but...for a DoT class, you'd think we have something based off of ticks?

For example, maybe each tick (or crit tick) has a chance to make the next Ruin II do double damage?

Or perhaps, like how our pet crits have a chance of making our spell haste go up, our dot ticks (or crits) could make our pet stronger?

Perhaps Ruin could have a small chance (or always) increase our DoTs durations by 1 second?

Perhaps we could have a resource bar that fills up when DoTs tick, increasing the power of ruin, or our pet? Or decreasing the cooldown of aetherflow?

Or perhaps DoT ticks have a chance to restore MP, so we don't run out keeping up Thunder?

I'm looking at WoW warlocks for inspiration (because face it, we ARE quite similar to warlocks), and all 3 specs have either a resource or a proc or both that make the rotation more dynamic.

I'm just surprised there isn't any discussion on this at all.

What are your thoughts?