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  1. #1
    Player
    silverhope's Avatar
    Join Date
    Feb 2013
    Posts
    460
    Character
    Meg Xori
    World
    Cactuar
    Main Class
    Astrologian Lv 80

    Raid Frames only showing 5 buffs/debuffs

    This is a HUGE issue for healers. A warrior alone can keep that many buffs on him so us healers cant see the debuff that needs to get esuna. Maybe prioritize them better? Debuffs>Hots>Buffs.. This way it will always show up..

    While im at it can we PLEASE get a raid group organizer.. either all the healers together and tanks together or let us customize it.

    /rant
    (26)

  2. #2
    Player
    neizero's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Nei Prime
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Yes to all of the above. Raid frames are very healer unfriendly at the moment.
    (2)

  3. #3
    Player
    ghondon's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Lord Ghondon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Another unfriendly part of the raid frames is they randomly order them selves everytime you zone out and back into a dungeon. If you are not going to let us organize them at least dont randomize them.


    For instance learning titan or some other hard raid encounter. You have to zone out to reset the timer or you want a break or something. Then you enter the dungeon again. Every person is now in a different spot in the raid frames....


    WTB GRID!
    (3)

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Honestly, the party/raid unitframes are just horrible in general. There's no way to customize buff and debuff display, or customize any information displayed, really. I would love to be able to separate buffs and debuffs in such a way that I can track things like HoTs or other buffs I put on a player in one manner, while monitoring debuffs on players in another. I hesitate to bring up this game, but honestly I've never found a unitframe system that has been more streamlined and user-friendly than the Grid addon in WoW. Amazing tool, and though of course I don't expect the raid frames to be exactly like that, I'd like it if I had at least some control over what I do or do not see and how it's displayed.
    (2)

  5. #5
    Player
    TyloRime's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Tolli Vir
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    It almost seems like they're trying to discourage people from playing as Healers and I don't understand that...
    (3)

  6. #6
    Player
    silverhope's Avatar
    Join Date
    Feb 2013
    Posts
    460
    Character
    Meg Xori
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by TyloRime View Post
    It almost seems like they're trying to discourage people from playing as Healers and I don't understand that...
    This... also I thinkt hey want it to be hardy to navigate so we dont clean content as fast
    (0)

  7. #7
    Player
    BebopXX's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Bebop Xx
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Use the social list to reorganize your party members! Little arrows in the bottom left corner.

    I do agree they need to prioritize the debuffs/buffs better. Especially when leeches is single target.
    (1)

  8. #8
    Player
    silverhope's Avatar
    Join Date
    Feb 2013
    Posts
    460
    Character
    Meg Xori
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by BebopXX View Post
    Use the social list to reorganize your party members! Little arrows in the bottom left corner.

    I LOVE YOU!!!
    (0)

  9. #9
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    118
    Greetings, everyone! Happy Friday

    We’ve been receiving feedback as to why the display list only shows up to five buffs/debuffs at a time as well as requests for more to be shown. Below contains a post Hiroshi Minagawa explaining buff/debuff icons from the inside out, as well the plans he has for them in the future. This should address some of the concerns you may have about the display priority as well as the icon limits so please check it out!

    Quote Originally Posted by Hiroshi_Minagawa View Post
    Hello.
    As the specifications for the display list for party buffs is rather special and we are in a situation where it is difficult to give assurance that we can expand this, I would like to take this opportunity as the UI lead to discuss the present situation.

    *To simplify this information, I will be using “buffs” for both “buffs” and “debuffs.”
    • Correction of misinformation

      I’d like to start by correcting two things:
      1. Party member buffs are set to display only five slots at a time. This was purposely implemented in order to prevent client display lag. (I’ll go into further details later.)
      2. The buff icon display order has been decided based on the combination of multiple display requirements, and they are not simply displayed in order of use.

        *Depending on the situation there may be times however, where they are displayed in the order according to when they were used chronologically.
      Continuing on, I would like to explain the development team thought process behind the display list for party buffs, why we decided on displaying five, the display rules for the five buffs, and finally plans for the future.

      This explanation might become a bit difficult to understand, so if you just want to cut to the chase without the explanation, please just read the below two points.
      • We are looking into increasing the number of buffs displayed in patch 2.1.
      • The display data setting for the “Disease” debuff icon is incorrect and we will be fixing this.

    • Thought process behind the organization of the display list for party buffs

      Each character can have a maximum of 30 buffs/debuffs applied to them. Between you, your target, your party members, and your pet the total would be 300 buffs.

      However, even in the worst case scenario it is unlikely that you and your party members will have 30 buffs, so we designed the system so that the display list of party buffs would act as a secondary method of checking, and if you wanted to check all of the buffs you can target the character and review their list via the target information that is displayed.

    • The reason behind five buffs being displayed

      We determined the number of buffs to be displayed by examining the process resources for the UI elements that are constantly being displayed, and factored out all the required processes that display other critical UI elements (hotbar, name plates, objective list, etc.).

      We secured the display number by scaling down the Windows version of the main command icons and inventory display for the PS3 and allocated the drawing resources to the buff icon display feature. Naturally, we performed balance checks with the five buff display.

      We decided that eight buffs is an appropriate number that will not be problematic.

    • Order of the five buffs that are displayed

      We’ve organized the buffs to be displayed in order of importance as much as possible. Below is an explanation from the battle lead in regards to the current buff display data specifications:

      We designed the system to prioritize the display of buffs that have a very high degree of importance, and these are displayed on the left. For buffs that have similar priority the order will vary depending on the player’s situation.

      Fundamentally we’ve set crowd control debuffs to have a high priority, but we discovered an error with “Disease” and we will be fixing this.

      We will continue to make adjustments as needed to increase the priority of important party member stats besides crowd control debuffs.
      Additionally, below is an explanation about the buff display variation depending on the situation a player is in when the priority is the same.

      The buff information sent to the client does not transmit information showing the order the buff was applied (chronological order). We’ve made the server side battle process specifications so that the time in which a buff was applied is not needed. This is to make sure that the game runs quick and smooth even if a large amount of buffs are applied to a character in a single zone map.

      Buffs that have been applied are stored on each character individually in a space that remembers 30 buffs, and once the effect duration is over it is cleared from that space. Buffs that have the same display priority are placed in the start of this space, and many of them are displayed in order that they were applied.

      If buffs are overwritten or reapplied when they wear, depending on the open slots in this space, the buff display order can change.

      In order to reduce memory consumption and server processes we do not have any plans of changing this system, but by adding some processes we can work on the client-side display order, and make adjustments so it is more natural. With that said we will continue to make adjustments moving forward.
    • Plans to add display slots in the future

      The alliance list will display the most information for multiple party members at once. Knowing that alliances would increase the display, we secured a safe amount of resources for the UI. We also limited the number of buff icons to display to five for this reason. We are currently stress testing conditions when the UI alliance is displayed, and once we have gathered all the necessary information from actual gameplay we can look closer into whether we can expand the number of buff display slots.

      *While there may be a possibility that we simply increase the number as we optimize the current number display processes, we are also prioritizing the implementation of various new features. I’m also wondering about increasing the number of hotbars displayed.

    • What about with add-ons?

      It will be possible to expand the buff display information with add-ons. I will keep the details somewhat brief, but as long as you are within the same zone, buff, hate, and other party member information can be acquired by the client.

      Depending on the class (role), the buffs you want to be displayed will differ, so top players who are looking for really detailed customization can address this with add-ons.

      *We’ve made adjustments so that content can be cleared with the standard UI, and we will not be making adjustments to where it’s not possible to clear content if you don’t use specific add-ons.

      The plan is to keep the official features to a degree that can be understood and limit the harder to understand features to add-ons.

    Apologies that this was a bit long, but that’s about all I wanted to tell you for now!
    (31)
    Okipuit - Community Team

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I am guessing when addons come out there will be an ability to have the players raid frame change a different color when they have a debuff like WoW addons do.
    (0)

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