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  1. #1
    Player Zyeriis's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Zyeriis Damerais
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Well, there needs to be some difficulty/consequence to dying. Considering we already don't lose exp and the only other "penalty" is weakness sickness... I won't deny that it's a bit ridiculous to be immune to healing while being raised but not damage but, seriously, the game is easy enough as it is and the death penalties aren't heavy (they're laughable). At least there's some risk involved, as there should be. There has to be a way to lose, otherwise there's no fun in playing. Even if that "mechanic" is flawed.

    There's more than one perspective to everything.
    (0)

  2. #2
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Being susceptible to damage and effects whilst being unable to move or be healed is poor design. Many of the bosses in this game do randomly targeted aoe that is wholly uncontrollable.
    (0)

  3. #3
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Whoever raises should do their best to make sure you will be tractored to a safer spot. And then as soon as done casting, move far away from the player.
    (0)

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