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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree there is no reason for this animation lock, SE please remove the animation if that's causing the issue, I would rather have functionality over pretty graphics, especially where a raise is concerned.

    Limit breaks are almost as bad also.
    (0)

  2. #12
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Zer0 View Post
    Honestly I don't see an issue with this at all. You shouldn't be dying in combat anyway. You should be happy you can even get raised in the first place. The tractor effect is in every game ever, you raise at the spot where they casted the spell. I don't see why you're complaining about a common mechanic. However the not being able to be healed thing is meh, really you have to time your raise to be in a situationaly stable time. You shouldn't be allowed to just raise and heal all fight long.
    This kind of genius comment will appear in every thread about Raise.

    "it's your fault that you died"

    ok, don't let me see you die in dungeons, no Raise for you.
    (3)

  3. #13
    Player
    Brises's Avatar
    Join Date
    Aug 2013
    Posts
    325
    Character
    Brises Ravenheart
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Honestly, casting time, MP used, the weakness status affliction, healing delay, it seems more efficient for the player to just return to the start and catch up. Not in a boss fight of course. But when one character needs a raise, it really creates problems that are hard to recover from.
    (0)

  4. #14
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    I just tell heals if I die to stupid, me or server check issue, just don't raise me. Unless have swiftcast the time spent casting and the random red the pops below me as I raise just make the time and mp spent a waste and puts other party members at risk of death.
    (0)

  5. #15
    Player

    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    47
    Quote Originally Posted by Zer0 View Post
    Honestly I don't see an issue with this at all. You shouldn't be dying in combat anyway.
    but it happens, that is why battle raise exists. i'd be a happier WHM if they wouldn't die.

    Quote Originally Posted by Zer0 View Post
    The tractor effect is in every game ever, you raise at the spot where they casted the spell.
    no. just no.

    Quote Originally Posted by Zer0 View Post
    I don't see why you're complaining about a common mechanic.
    because the mechanic is broken. either allow people be healed or disallow damage. how it is now is not logical.

    Quote Originally Posted by Zer0 View Post
    However the not being able to be healed thing is meh, really you have to time your raise to be in a situationaly stable time. You shouldn't be allowed to just raise and heal all fight long.
    what about fights where there is pretty much no stable time? HM primals?
    raising people at Garuda HM for example is pretty much a waste of MP with all the shit that's going on in the second part.
    and even in the first they often get randomly nuked.
    (0)

  6. #16
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I love the skill involved in using raise properly personally, you have to res someone in a way that they'll res in a safe spot and predict if AOE will be hitting there. Makes it a lot of fun to raise people, you have to position it perfectly to make sure the person lives.

    However, what ISN't good is the fact someone is vulnerable to taking damage but can't be cured, make it so if they can take damage, you can also cure them to full. People being able to die but untargettable by cures makes no sense. A reduction in the "unable to move time" as well as an increase in invul time or ability to be cured while vulnerable is all it needs.
    (1)

  7. #17
    Player
    Rorichan's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Una Stardancer
    World
    Balmung
    Main Class
    Black Mage Lv 70
    I usually get around this by Surecast-->Swiftcast-->Raise/Resurrection but I realize that most people don't level up multiple classes to get these beneficial powers.

    I really don't think they'll do any changes to it as it's pretty standard in most MMO's now for rooted raising (TERA is horrible for this) but maybe they could lower the cast time a couple seconds to help with this.
    (0)

  8. #18
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I raised into a Landslide once, and was knocked off of the platform. It was hilarious.
    (0)

  9. #19
    Player Zyeriis's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Zyeriis Damerais
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Well, there needs to be some difficulty/consequence to dying. Considering we already don't lose exp and the only other "penalty" is weakness sickness... I won't deny that it's a bit ridiculous to be immune to healing while being raised but not damage but, seriously, the game is easy enough as it is and the death penalties aren't heavy (they're laughable). At least there's some risk involved, as there should be. There has to be a way to lose, otherwise there's no fun in playing. Even if that "mechanic" is flawed.

    There's more than one perspective to everything.
    (0)

  10. #20
    Player
    DSWBeef's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Kristyana Alashir
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by RowanLauron View Post
    The biggest issue is the healing immunity, but still being vulnerable to damage. It's very bad design really. If you are vulnerable to damage, you should be able to be healed.

    Don't give me that "time your raise" and "l2p". If it was the opposite, can be healed, but immune to damage, no one would complain (except thise very few masochists) and SE would hotfix it so fast, it would make your head spin because it would be too powerful.
    This. Pretty much sums it up.
    (0)
    Anyone else wonder what Moogle tastes like?

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