Agree there is no reason for this animation lock, SE please remove the animation if that's causing the issue, I would rather have functionality over pretty graphics, especially where a raise is concerned.
Limit breaks are almost as bad also.



Agree there is no reason for this animation lock, SE please remove the animation if that's causing the issue, I would rather have functionality over pretty graphics, especially where a raise is concerned.
Limit breaks are almost as bad also.


This kind of genius comment will appear in every thread about Raise.Honestly I don't see an issue with this at all. You shouldn't be dying in combat anyway. You should be happy you can even get raised in the first place. The tractor effect is in every game ever, you raise at the spot where they casted the spell. I don't see why you're complaining about a common mechanic. However the not being able to be healed thing is meh, really you have to time your raise to be in a situationaly stable time. You shouldn't be allowed to just raise and heal all fight long.
"it's your fault that you died"
ok, don't let me see you die in dungeons, no Raise for you.

Honestly, casting time, MP used, the weakness status affliction, healing delay, it seems more efficient for the player to just return to the start and catch up. Not in a boss fight of course. But when one character needs a raise, it really creates problems that are hard to recover from.

I just tell heals if I die to stupid, me or server check issue, just don't raise me. Unless have swiftcast the time spent casting and the random red the pops below me as I raise just make the time and mp spent a waste and puts other party members at risk of death.
but it happens, that is why battle raise exists. i'd be a happier WHM if they wouldn't die.
no. just no.
because the mechanic is broken. either allow people be healed or disallow damage. how it is now is not logical.
what about fights where there is pretty much no stable time? HM primals?
raising people at Garuda HM for example is pretty much a waste of MP with all the shit that's going on in the second part.
and even in the first they often get randomly nuked.
I love the skill involved in using raise properly personally, you have to res someone in a way that they'll res in a safe spot and predict if AOE will be hitting there. Makes it a lot of fun to raise people, you have to position it perfectly to make sure the person lives.
However, what ISN't good is the fact someone is vulnerable to taking damage but can't be cured, make it so if they can take damage, you can also cure them to full. People being able to die but untargettable by cures makes no sense. A reduction in the "unable to move time" as well as an increase in invul time or ability to be cured while vulnerable is all it needs.
I usually get around this by Surecast-->Swiftcast-->Raise/Resurrection but I realize that most people don't level up multiple classes to get these beneficial powers.
I really don't think they'll do any changes to it as it's pretty standard in most MMO's now for rooted raising (TERA is horrible for this) but maybe they could lower the cast time a couple seconds to help with this.



I raised into a Landslide once, and was knocked off of the platform. It was hilarious.
Well, there needs to be some difficulty/consequence to dying. Considering we already don't lose exp and the only other "penalty" is weakness sickness... I won't deny that it's a bit ridiculous to be immune to healing while being raised but not damage but, seriously, the game is easy enough as it is and the death penalties aren't heavy (they're laughable). At least there's some risk involved, as there should be. There has to be a way to lose, otherwise there's no fun in playing. Even if that "mechanic" is flawed.
There's more than one perspective to everything.

This. Pretty much sums it up.The biggest issue is the healing immunity, but still being vulnerable to damage. It's very bad design really. If you are vulnerable to damage, you should be able to be healed.
Don't give me that "time your raise" and "l2p". If it was the opposite, can be healed, but immune to damage, no one would complain (except thise very few masochists) and SE would hotfix it so fast, it would make your head spin because it would be too powerful.
Anyone else wonder what Moogle tastes like?
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