Hi.

I was just curious as to what the direction of FFXIV is. The reason I ask is that with the addition of quest hubs, is it SE's intention to make FFXIV more of a quest-oriented progression system?

Is it their intention to make the game less grind-driven?

With instances, is it their intention to make content centered around gear-grind as opposed to more player-driven content like previously slated Player Company housing and ships?

What is the overall scope, if any, or is SE merely content to implement one thing at a time and see where it gets them?

I suppose I am left wondering what their main vision is, and what motivates them to release one feature over another. What is their design philosophy? Over-arching goals? Intentions? Where do their priorities lie and how did they arrive at those priorities?

I think these questions need to be addressed so players can have some mildly tangible idea of where the game is going, even if they don't know exactly how SE intends to take us there.