Only thing we can do is wait and see if they are 'Final Fantasy Dungeons' or 'WoW' dungeons.How does this not describe Dynamis, though?
I mean, like you said, this concept isn't new. I think "implementation" will show how much this is or isn't like WoW. How much it feels like a Final Fantasy. Single player (J)RPG have been doing this for ages, too. That is (in essence) the definition of a RPG "dungeon."
You go in. Fight trash mobs every 3 steps, irritatingly, then get to a mini-boss, a save point, trash mobs, Boss, loot.
Not many other ways to run "a dungeon." Though many ways to make it not feel like WoW.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.