Anyone else feel like virtually no thought went into creating the levequests for Miner and Botanist? I undestand that they are gathering classes, and as such is hard to create any meaningful content for them, but they could've at least tried. I'm gonna list a few of my issues with them here, as there is no real Gameplay Feedback forum.

1. Leves completely ignore the other main stat of the classes
I have no idea why, but Perception isn't used in any capacity in any of the leves. Not only is this silly from a gameplay perspective, but it also makes exp gain from leves very poor compared to crafting classes.

2. Leves are only good for experience
Disciple of Land leves would've been a perfect place to introduce rare materials in to crafting systems. With the limited nature of leves, it would've been a more effective way to regulate rare materials entering the market compared to Unspoiled nodes.

3. The RNG nature of the leves
Best exp from Land leves is currently from the evaluation leves. And, as it just so happens, they are also the most fickle leves with their RNG. Obviously everyone wants the 25% exp bonus from them, but most of us probably aren't going to wait for the VERY slow GP regen in order to get 100% chance from the nodes (by using the 50% increasing in gathering chance), and Cordials can only be acquired from leves, making them too valuable to spend on every leve you do. And even if you do, they still have a 5 minute cooldown.

Anyway, let me know what you guys think. Just a side note, I was a 1.0 player, so I do know how the gathering classes were. But I don't really see bringing back the mini-game type of gathering as a solution.