Since I started playing I noticed that the second boss of Amdapor Keep, Demon Wall, received two nerf waves.
Both made the ground areas WAY slower, and I wasn't sure about the first one (though some friends agreed with me), but the second time became way more evident: the black tri-areas on the ground are much more slower than they initially were.
This was my favourite instance just because of this boss, I still enjoy it, but it's been greatly gimped down...
I have some questions:
- Why wasn't this listed in the patch notes? This is a difficulty adjustment worth mentioning
- Are you planning to keep tuning down content that is OK and that the community is OK with (I didn't see any complains, just people asking for tips)?
They said there would be no changes made to this kind of stuff, and because it worries me they start gimping everything down to ease the content (maybe PS3 players?). And what bothers me most, undocumented in the update notes.