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  1. #1
    Player
    PsychoPuppy's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Rabe Woodsman
    World
    Tonberry
    Main Class
    Gladiator Lv 16
    I can't even understand why there is a limit on how many Leve's we can do, 3 every 12 hours is FAR to few if you want to do them on a regular basis.

    There are only two reasons I can think for this limitation, either they don't want people power levelling... or they want to prevent "addictive" behavior.

    Neither of these are things that SE should be involved in controlling by limiting the player's options, people who power level will FIND ways, and this limits legitimate players. People who grind Leve's at cost of their own life are not a problem game devs should be considering, as it's not their problem.
    (0)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PsychoPuppy View Post
    I can't even understand why there is a limit on how many Leve's we can do, 3 every 12 hours is FAR to few if you want to do them on a regular basis.
    It's somewhat of a hold-over from Version 1. In other games, people just spam the jobs/quests that make the most gold, or tradeable items. You can't do that here, and by design I think this is appropriate.

    As for addictive behavior, no while that is a problem with Asian gamers, and some American gamers, what they should be doing is imposing a soft-cutoff time so that the player has diminishing returns for playing more than 8 consecutive hours in a day. The rested bonus is one of them, The leves are another. The Duty Finder queue is unintentionally a third. (Guildhests are more profitable in money, but you don't get any loot from them.)

    BTW people have died from playing games too much.
    (1)

  3. #3
    Player
    PsychoPuppy's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Rabe Woodsman
    World
    Tonberry
    Main Class
    Gladiator Lv 16
    I've never understood the arguement that some people will get more out of it than others, so it should be restricted. I'm what you might call a "casual" player, I almost always occupy that that section of the player base that doesn't do much high level content or get much currency, etc. But I don't care if other people DO have way more than I do, I just want to have the freedom to choose what I do, when I do it, for as long as I wish.

    What issue is it if some people spam them, how does it negatively effect the gameplay of others?

    People have died of doing (insert activity) to much, to the extent that they ignored they own well being. This is not a feature of gaming be available as much as they wish, but rather their own mental health issues that caused them to seek escape into a game, or otherwise focus on it to an unhealthy degree.

    This is not the concern of developers, publishers, or indeed other players with the exception of those who know people who are suffering from the above issues. It is the family and friends of those people, both online and off, who should be looking out for them. While I totally recognize this as a problem, I don't see it as something that should incur ANY action from the developers that in any way limit the vast majority of the player base who are able to manage their own lives.

    Quite frankly, if I want to sit here and do Leve's all day on my day off, that's my choice, and there's no reason for me not to be able too.
    (0)

  4. #4
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    Quote Originally Posted by KisaiTenshi View Post
    As for addictive behavior, no while that is a problem with Asian gamers, and some American gamers, what they should be doing is imposing a soft-cutoff time so that the player has diminishing returns for playing more than 8 consecutive hours in a day. The rested bonus is one of them, The leves are another. The Duty Finder queue is unintentionally a third. (Guildhests are more profitable in money, but you don't get any loot from them.)

    BTW people have died from playing games too much.
    IIRC, the 'addiction penalty' (an EXP cap) was included in the original 1.0 release. You'd accrue slightly less EXP for every hour or so you played, until it was debilitating. I remember the trigger was set stupidly high though, so the vast majority of players never reached it.

    Did that actually happen or have I made that up? I'm sure that was a thing.
    (0)