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  1. #1
    Player
    thrash25's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Thrash Pdm
    World
    Adamantoise
    Main Class
    Archer Lv 50

    FATE System -- Worst Idea Imaginable

    It's nothing but an AoE mindless spam fest.

    Edit: It would seem boss FATEs are enjoyable and should be more frequent and/or tuned to be more difficult one way or another.

    The FATEs that spawn multiple mobs constantly are the real issue; which need a complete reworking.
    (22)
    Last edited by thrash25; 09-02-2013 at 09:01 AM.

  2. #2
    Player
    Shmashed's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Navin Johnson
    World
    Malboro
    Main Class
    Arcanist Lv 51
    I think they are interesting, but yes, certainly someone involved in arr had to have played GW2 and saw how lame the public quests became there? When following purple dots on a map gives double the xp of doing an actual challenging dungeon (over a given time period), then something is wrong in my opinion.
    (14)

  3. #3
    Player
    Kalam's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kaladin Shadowheart
    World
    Exodus
    Main Class
    Lancer Lv 50
    Play the game the way you want, I personally enjoy Fates and dungeons.
    (9)

  4. #4
    Player
    Shmashed's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Navin Johnson
    World
    Malboro
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Kalam View Post
    Play the game the way you want, I personally enjoy Fates and dungeons.
    Eh, I am not sure what you are on about. I do play the game the way I want, so what you are saying is rather nonsense. Regarding FATE, I like them as well? They were fun at lower levels and even at higher levels as long as there is fewer people. Its just once you get in the 30-50 range they become surprisingly common, give massive amounts of xp, and form long cycles that can be farmed quite easily. It is asinine to think this is "balanced" or at all desirable except for those who are rushing 50 at all costs.
    (5)

  5. #5
    Player
    Draconigenae's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Kronos Nevan
    World
    Faerie
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shmashed View Post
    Eh, I am not sure what you are on about. I do play the game the way I want, so what you are saying is rather nonsense. Regarding FATE, I like them as well? They were fun at lower levels and even at higher levels as long as there is fewer people. Its just once you get in the 30-50 range they become surprisingly common, give massive amounts of xp, and form long cycles that can be farmed quite easily. It is asinine to think this is "balanced" or at all desirable except for those who are rushing 50 at all costs.

    Not just that but when those 50+ fate farmers show up it ends up giving some rendering issues
    in the svana fate, in the final part when svana the dragon shows up, i see her then she vanishes and then i cant even attack it and gain very little exp
    mind you though around 30 - 50 people are attacking it

    needs to be fixed
    when a few people are in it, like around a regular party worth of people, then fates are very fun
    (0)

  6. #6
    Player wingofbenu's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Cavatina Mi'zhen
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kalam View Post
    Play the game the way you want, I personally enjoy Fates and dungeons.
    the problem is theres no "playing the way you want" if FATES give such better exp rewards than anything else that all your friends who do FATES outrace you to the end by weeks.
    (1)

  7. #7
    Player
    Lejar's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Lejar Siren
    World
    Gilgamesh
    Main Class
    Arcanist Lv 27
    You're not the only person with that opinion. Aside from diverting players from Dungeons it also makes Leves completely useless. Another effect is that sheer amount of undergeared and (real) party-unexperienced players that can't function normally in the easiest of dungeons.

    Weren't FATEs originally thought to be a nice surprise for when you're in the area by chance? Either the frequency of FATEs should be lowered or the experience reward should be cut to a more reasonable value.
    (0)

  8. #8
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    During the early beta phases these "were" fun, but now with the high server populations it's an aoe spam fast that is over within seconds of it starting. People who have their own chocobos and those who farm fates in packs of 50+ are piling in fast on them before anyone else can reach them and often I'm arriving just as it ends. They really need to last longer and be more harder because I'm getting barely any credit for that 1 hit I manage to get in on a mob before 50+ people smash it to death.
    (3)
    Last edited by geekgirl101; 09-01-2013 at 11:23 PM.

  9. #9
    Player
    Avorniel's Avatar
    Join Date
    May 2013
    Posts
    71
    Character
    Petra Lesrekta
    World
    Phoenix
    Main Class
    Scholar Lv 75
    Quote Originally Posted by geekgirl101 View Post
    During the early beta phases these "were" fun, but now with the high server populations it's an aoe spam fast that is over within seconds of it starting. People who have their own chocobos and those who farm fates in packs of 50+ are piling in fast on them before anyone else can reach them and often I'm arriving just as it ends. They really need to last longer and be more harder because I'm getting barely any credit for that 1 hit I manage to get in on a mob before 50+ people smash it to death.
    This sums it up for me.The amount of spam messages there is asking for fate grps is near enough as bad as the gil sellers.Think the fate system really needs a rethink or some tweaks.I can't really beleave SE intended 8 man grps to farm fates (none bosses).They just remind me of GW2 WvW and zerg upon zerg ....
    (1)

  10. #10
    Player
    Dorion's Avatar
    Join Date
    Jun 2011
    Posts
    27
    Character
    Dorion Nightwalker
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I was leery about coming back after 1.0 and I am more or less happy with how things have come along with the exception of FATES. They are game breaking, with extremely high xp reward they are pulling people away from any of the other content and causing people to level extremely fast without earning/learning their role. Pick up parties are, 9 times out of 10, incredibly painful thanks to at least one member having no idea how to play their role.

    You could have the same FATE areas spawn but instead of a thousand people spamming, entering the area would drag you into an instance with an actually enjoyable fight. After a certain number of attempts/time the fate area despawns. This would allow people to run FATES because they actually enjoy them, or at least want to, as opposed to those who just want broken XP. It would also allow some NM/Boss fates to drop gear or other rewards without the monopolization that XI had. Some could be soloable and others would need parties of varying size
    (1)

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