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  1. #1
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I'd prefer a level sync method instead of a hard cap. But yes I agree that the instances should be designed and restricted to a specific level range. Maybe if you're 25-35 you don't get capped, but once you enter, anyone over 35 will be scaled down to 35 or something.
    (0)

  2. #2
    Player
    Savier's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    19
    Character
    Xaja Bongrips
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Thanks for the replies guys, sorry I didn't make the cap thing clear, however I meant this like FFXI caps in which higher leveled players would be scaled down to accommodate whatever level range that specific instanced content was designed for.
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  3. #3
    Player
    Alise's Avatar
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    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ava View Post
    I'd prefer a level sync method instead of a hard cap. But yes I agree that the instances should be designed and restricted to a specific level range. Maybe if you're 25-35 you don't get capped, but once you enter, anyone over 35 will be scaled down to 35 or something.


    yes, what I meant is exactly like that. so R-50 players can still try all kind of new dungeon SE add later.
    but level-sync shouldn't disable any skill or equipment, because it is annoying to change all equipment for one dungeon.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Very unexpected. If four years ago you would have asked me if I wanted level-capped content again I would have said heehhhhhhl no. But id love to go wreck something cool on my little marauder.

    The game is perfectly set up for such level caps. Gear scales down. They just added easy to get, good midlevel gear. They can design some intense raids for R30.

    Capping is so important because otherwise you run into the same problems we have with the stat system. The variance of ability is so wide that the devs are hamstrung on the sweet spot of challenging content.

    GOT to cap this.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    27
    my guest is that the dungeon will be like this

    you enter the instanced dungeon with your group. the first mob is l30 and as you go deeper and deeper in the dungeon the mob gain in lvl until you reach the final boss lvl 70.

    it can also not be instanced (i dont care, just need fast respawn).

    I bet you 5 buck it will be like that.

    Dark age of Camelot had the best dungeon (instanced and not) I really hope they(SE) take a look at them (example : http://youtu.be/ravCWlrqSCE)
    (0)
    Last edited by Mallicia; 05-03-2011 at 05:29 AM.

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Added some relevant tags. Quests involving dangers facing eorzea and balancing of enemy attributes.
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  7. #7
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I don't care either way.. If an R50 wants to steamroll through an R30 dungeon, let them.
    (0)

  8. #8
    It definately needs a cap. CoP was fun and exciting like that. Now look at it
    (1)

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