sounds good to me.
sounds good to me.
Cap it at 30, allow R50s to still wear their gear, and carry their skills they have earned from any job level. This would make things rather fun =)
Thing about that though molly there also going to be putting in a dungeon for r50's as well. its not like its going to be missed content if they put a rank cap on the mid game dungeon. I think that you might be thinking that a cap would exclude higher ranked people from participating at all, if its a xi style cap while you were in said area the game would use its math magic to treat you like you were rank x again. You know the more i think about it its probably the most eloquent solution to the balance issue.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Well if it's an R30 dungeon even having a single R50 there would completely screw your SP gains. That's a big deterrent already.
I'm fine with a cap though but I think as Peregrine said 35 would make a little more sense. It's a dungeon designed for R30 people, not for getting to R30.
As others have stated if it's a cap on stats, abilities, etc... then I'm completely okay with that. I'd rather not be 100% locked out entirely once I go past the cap on any given class.
Rank cap is fine, but instead of limited higher rank players from enter, I think it is better to "reduce players rank into 30 as soon as one enter the place". So people with all-classes cap-50 can still do them.
Another things is that I m against the idea of disable all the skills that optimize at 30+ rank. Those skills aren't much better than lower rank skills, just more variety and very little upgrade. If you disable them, instead of bring more challenge, it will only bring more annoyance because they will have to change their skill set just for only one dungeon.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
R30 dungeons are designed for R30, not R50.
/thread
threads like these are getting more and more rediculous.
What is up everyones rear to think they should "control" the game to prevent other people to play the game how they wish?
Honestly the more rules and limitations this game has, the less fun << key word is FUN it is.
I vote for a suggestion that does not mention other players but you personally, as how other people choose to play, (as long as it isn't botting) is no ones concern.
these dungeons will be instanced so personally who cares if A high lvl helps out lower levels.
Gotta understand that once people run these so many tines the less chance they will want to do them again, this limits new players from even running the dungeon. And if they add quests or missions to these. It will skrew over those new players.
I am actually against the cap to some extent but I wouldn't be bothered if they do add one. I would love a chance to try and solo the 30 dungeon on my 50 because some of the NMs I have solo'd are a challenge to my 50 (Archer) and I have a lot of fun doing that kind of thing. They did say some battle changes will come into play and we need to see what those are before people start going crazy about topics like this one.
There are some people though who don't have any 30's left except crafting classes and I guess they would be screwed and not be able to see that content if there was a low/mid 30 cap. I would play both honestly, 50 solo and 30 group, but I totally understand the point of the cap, for challenge sake and for content not to be burned through super quickly.
Yes @ level capped dungeons.
Am I the only one who likes low level challenges? It's what made CoP such a blast in FFXI.
The level cap on a dungeon would have fewer negatives than it did in CoP, given that high level gear can actually be equipped at lower level in FFXIV ( which was eventually added for level capped situations in FFXI ).
Has anyone, however, considered the possibility that the R30 and R50 dungeons are the same dungeons with a different difficulty setting?
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