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  1. #1
    Player
    Nupss's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Nupss Ionian
    World
    Moogle
    Main Class
    Marauder Lv 50
    It's this way for a reason, to make it challenging! If the first hit in the chain had a multiplier, nothing would ever be in danger of leaving your grasp and would make tanking succesfully a lot less satisfying in my opinion. When I'm grouping with a couple of good dps, I need to plan out my hits in order to maintain aggro on all mobs. Do I skull sunder (200x3) this mob before the healer takes aggro? Do I butcher's block (280x5) the main target or am I good to go? Garuda's add is about to spawn, better plan ahead and save up a Butcher's Block for instant hate!
    (0)

  2. #2
    Player
    Kenka's Avatar
    Join Date
    Oct 2011
    Posts
    184
    Character
    Kenkh Pirrenka
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kenji1134 View Post
    things
    That's an interesting solution (for something that i don't think is broken, but still). I would make the Fast Blade multiplier conditional on Shield Oath. If you are in Shield Oath stance then grant additional multipliers to some skills (other than Shield Oath's built in x2).

    Quote Originally Posted by Nupss View Post
    Other things
    This might very well be the case, and why we have to Tab tank distributing our combos across mobs
    (0)
    Last edited by Kenka; 09-17-2013 at 04:21 PM. Reason: How do I grammar D: