It's the same goddamn team, with a handful of new hires and some people being shuffled around. I hate when people make it sound like it's this completely different team of people when it's essentially the same people that worked on it from the beginning.Why are you using that as an example? No one so far has even mentioned the implementation of alliances. Besides, why is this a reason NOT to have open world dungeons? If you need help with something, or want to group up, it seems like this kind of scenario would be GOOD for the game, rather than bad.
I did forget that. Though, correct me if I am wrong, I don't think this works in FFXIV. My shell mates and I stood around and watched another shell wipe to an NM. But once they were dead, we couldn't claim it, and they had plenty of time to run back, wait for weakness, and try again all before the NM depoped.
Many people would disagree with this statement, though many would agree that the game still has a long way to go.
Come on. Be an adult. There has been more than just minor UI fixes.
I think that once they get the game's development under control and are no longer fixing it and adding content at the same time, we will see content being added at a much faster pace.
This I actually agree with, though I blame it on Tanaka's team and not Yoshi-P's.
http://i.imgur.com/L3DQO.jpg
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

