Quote Originally Posted by DurtiMonkeyToe View Post
Why are you using that as an example? No one so far has even mentioned the implementation of alliances. Besides, why is this a reason NOT to have open world dungeons? If you need help with something, or want to group up, it seems like this kind of scenario would be GOOD for the game, rather than bad.



I did forget that. Though, correct me if I am wrong, I don't think this works in FFXIV. My shell mates and I stood around and watched another shell wipe to an NM. But once they were dead, we couldn't claim it, and they had plenty of time to run back, wait for weakness, and try again all before the NM depoped.



Many people would disagree with this statement, though many would agree that the game still has a long way to go.



Come on. Be an adult. There has been more than just minor UI fixes.



I think that once they get the game's development under control and are no longer fixing it and adding content at the same time, we will see content being added at a much faster pace.



This I actually agree with, though I blame it on Tanaka's team and not Yoshi-P's.
It's the same goddamn team, with a handful of new hires and some people being shuffled around. I hate when people make it sound like it's this completely different team of people when it's essentially the same people that worked on it from the beginning.