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  1. #1
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    Quote Originally Posted by Shiyo View Post
    I also assumed they were holding back TONS Of content from beta and saving for release.
    That's what the fanboys were saying. "stop criticizing FFXIV, this is only beta, you idiot! The full game comes on release!!"

    Beta tests are supposed to be content rich and used for debugging and balancing. Considering that the game still isn't content rich, and considering the retooling of everything, we're still in Alpha.
    (1)

  2. #2
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    Quote Originally Posted by Demacia View Post
    Come on man. I understand how the claim system works but using FFXI as an example, If I'm in a 6 person party fighting my way through the Sacrarium and I see another 6 person party resting halfway through the dungeon, we can form a 12 person alliance and continue. Say in FFXIV people form light parties to run dungeons, run into another light party and bam, 8 person full party.
    Why are you using that as an example? No one so far has even mentioned the implementation of alliances. Besides, why is this a reason NOT to have open world dungeons? If you need help with something, or want to group up, it seems like this kind of scenario would be GOOD for the game, rather than bad.

    Quote Originally Posted by Xmbei View Post
    you forgot:
    1) D. MPK you so that they can kill it not you.
    I did forget that. Though, correct me if I am wrong, I don't think this works in FFXIV. My shell mates and I stood around and watched another shell wipe to an NM. But once they were dead, we couldn't claim it, and they had plenty of time to run back, wait for weakness, and try again all before the NM depoped.

    Quote Originally Posted by Trocien View Post
    Do you people realize that this game has been out for over 7 months and it's still just about as shitty as open beta?
    Many people would disagree with this statement, though many would agree that the game still has a long way to go.

    Quote Originally Posted by Demacia View Post
    NUH UH THERE HAVE BEEN VERY MINOR UI TWEAKS. >(
    Come on. Be an adult. There has been more than just minor UI fixes.

    Quote Originally Posted by Physic View Post
    supposedly thats because they are working on sweeping changes and reworking the whole game, but the game probably could have been sucessful with bugs, tweaks, and way more content.

    I really hope that they are holding back a floodgate of content with the battle changes, because otherwise, even if the battle system is the greatest thing on the planet, its going to get old with nothing to do, and nowhere to go, and 3 items to get.
    I think that once they get the game's development under control and are no longer fixing it and adding content at the same time, we will see content being added at a much faster pace.

    Quote Originally Posted by BelgianRofl View Post
    That's what the fanboys were saying. "stop criticizing FFXIV, this is only beta, you idiot! The full game comes on release!!"

    Beta tests are supposed to be content rich and used for debugging and balancing. Considering that the game still isn't content rich, and considering the retooling of everything, we're still in Alpha.
    This I actually agree with, though I blame it on Tanaka's team and not Yoshi-P's.
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  3. #3
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    Quote Originally Posted by DurtiMonkeyToe View Post
    Why are you using that as an example? No one so far has even mentioned the implementation of alliances.
    Geez dude nevermind. You aren't understanding what I'm saying.
    (0)

  4. #4
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    Quote Originally Posted by Demacia View Post
    Geez dude nevermind. You aren't understanding what I'm saying.
    Do YOU understand what you're saying?
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    Quote Originally Posted by DurtiMonkeyToe View Post
    Do YOU understand what you're saying?
    Don't try to turn this around. I even gave you a viable XIV example. First you say "It can't be done because other players can't attack claimed mobs" and then you say "It can't be done because FFXIV doesn't have alliances", completely missing my point. That's narrow-minded thinking. It's like people who say "No I don't want an AH in XIV because I don't want to be limited to seven AH slots" as if people are suggesting it has to be 100% like XI's AH.

    Basically: No to instanced dungeons, yes to open dungeons where you have the choice to help random players out by joining their party mid-dungeon.
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  6. #6
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    Quote Originally Posted by Demacia View Post
    Seeing other groups in dungeons doing their own thing is much different than having a rough time halfway through a dungeon, running into another group, and teaming up on the spot to finish it.
    Quote Originally Posted by Demacia View Post
    Yeah. I mean if you go inside a dungeon, see other people fighting, but can't join them, it might as well be instanced.
    Quote Originally Posted by Demacia View Post
    Come on man. I understand how the claim system works but using FFXI as an example, If I'm in a 6 person party fighting my way through the Sacrarium and I see another 6 person party resting halfway through the dungeon, we can form a 12 person alliance and continue. Say in FFXIV people form light parties to run dungeons, run into another light party and bam, 8 person full party.
    Quote Originally Posted by Demacia View Post
    Geez dude nevermind. You aren't understanding what I'm saying.
    Quote Originally Posted by Demacia View Post
    Don't try to turn this around. I even gave you a viable XIV example. First you say "It can't be done because other players can't attack claimed mobs" and then you say "It can't be done because FFXIV doesn't have alliances", completely missing my point. That's narrow-minded thinking. It's like people who say "No I don't want an AH in XIV because I don't want to be limited to seven AH slots" as if people are suggesting it has to be 100% like XI's AH.

    Basically: No to instanced dungeons, yes to open dungeons where you have the choice to help random players out by joining their party mid-dungeon.
    First of all: take it easy. I don't know what you're thinking I am 'turning around on you' being as I was bringing up discussion on how they could make open world dungeons viable which seems to be what you are arguing for. I'm having trouble understanding your posts because they are all broken up into 1 or 2 lines of discussion per post. Putting all your posts together like I did above, it makes a little more sense.

    Point: Open world dungeons would allow players to meet and join forces. Right?

    I agree with that. And I think it goes along with my original point that the Devs could make open world Dungeons and instance them the way they do with Guildleves. That way parties can be in the same area without fighting for content and they could team up if they needed to, provided they were on the same leg of the dungeon.
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  7. #7
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    Quote Originally Posted by DurtiMonkeyToe View Post
    Why are you using that as an example? No one so far has even mentioned the implementation of alliances. Besides, why is this a reason NOT to have open world dungeons? If you need help with something, or want to group up, it seems like this kind of scenario would be GOOD for the game, rather than bad.



    I did forget that. Though, correct me if I am wrong, I don't think this works in FFXIV. My shell mates and I stood around and watched another shell wipe to an NM. But once they were dead, we couldn't claim it, and they had plenty of time to run back, wait for weakness, and try again all before the NM depoped.



    Many people would disagree with this statement, though many would agree that the game still has a long way to go.



    Come on. Be an adult. There has been more than just minor UI fixes.



    I think that once they get the game's development under control and are no longer fixing it and adding content at the same time, we will see content being added at a much faster pace.



    This I actually agree with, though I blame it on Tanaka's team and not Yoshi-P's.
    It's the same goddamn team, with a handful of new hires and some people being shuffled around. I hate when people make it sound like it's this completely different team of people when it's essentially the same people that worked on it from the beginning.
    (0)
    http://i.imgur.com/L3DQO.jpg

  8. #8
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    Quote Originally Posted by quantumsaint View Post
    It's the same goddamn team, with a handful of new hires and some people being shuffled around. I hate when people make it sound like it's this completely different team of people when it's essentially the same people that worked on it from the beginning.
    There's a difference between the people 'working' on the team and the people 'directing' the team. They shuffled out ALL of the old leadership. The coders and artists and designers are all subject to the new vision, regardless on whether they worked on Tanaka's team or on Yoshi-P's team. Yoshi's vision for the game has changed and it is going to take time to develop the new vision.
    (2)