Quote Originally Posted by DurtiMonkeyToe View Post
It's like that all over the world though. Once a mob is claimed, players can't just jump in.





Thanks. You make some good points and some points that I am still confused on.

1. Open World NMs. I'm leaving Arena's out because nothing exists like this in FFXIV and I've never played or watched anything like this. While I agree that NMs are an example of Open World content, I don't see how it is a good example of what I am speaking of. Typically, people go to fight NMs in an already established party. You don't go out to Uraeus' spawn point and spam "LFG to kill Uraeus!" do you? If another group happens along you while you are fighting Uraeus, though, they are likely to stop and watch to A.) Cheer you on, B.) Take note on strategies or C.) Watch you fail. It would be much the same in the suggestion I posted.

2. I was saying that the overall dungeon could be 'open' while the content inside could be 'instanced' much like our guildleves are. This would limit the monsters, minibosses, and main bosses to the party that popped the leve, just like the guildleves do.

3. You do make a good point about main bosses though. I could easily see a line forming to pop a boss fight, and it would definitely look artificial if multiple groups were popping the same boss fight at once. But maybe they could make just the final boss an instanced fight.

Again, I'm not against instanced dungeons. I'm just generating discussion on what COULD be an acceptable solution for both sides of the coin.
you forgot:
1) D. MPK you so that they can kill it not you.