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  1. #11
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Physic View Post
    also dunegeons have been a staple of offline rpgs, and of course dungeon crawlers since they were created, i dont know why going online means we shouldnt have levels designed with monsters a setting, a theme, and a boss in there as a main means of entertainment, when it was one of the more entertaining things about rpgs.

    I also think they should make dunegons not so linear, in that there should be secret special stuff discover, maybe some story elements, or hidden bosses/areas etc.

    they should also add more content to overworld things, including NMs you pop and whatnot, big super monsters that everyone can join into fight /open missions.

    other things, for replayability quests/missions with time rewards, performance judgements, survival elements.
    qft and agreement. on top of offline, Goes all the way back to D&D paper RPG, omg a dungeon with minibosses a story and a final boss. Zelda with the dungeons with a miniboss and a Final boss with gear rewards and final reward. Hmmmmm did Zelda follow the WoW formula into its offline format? oh wait....
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    Last edited by Xmbei; 05-03-2011 at 01:07 PM.