FF14 was rushed, it has a ton of good ideas, but they were poorly implemented and rushed. If they had more time all the ideas in this game would have turned out to be AMAZING. FF11 also released in WORSE shape than this game, can you imagine that? Look at how it turned out. We do not need to copy WOW to be a successful MMO, I wish some dev would grow balls for once and learn that, sigh.FFXIV was released as a very different and unique game and we all know how it turns out.
FFXI was a very good game and i loved it but it was never meant for casuals, which is why it never hit WoW's number of subscription. This game however have always been advertised as casual friendly.. always.....
There's also many other better casual friendly MMOs, and pretty much ZERO hardcore MMOs. Do we really need more? This is like there being 9000 different types of mc donalds or burger kings or taco bells. We already have a taco bell every 5 minutes, do we really need 17 more taco bells inbetween those, just called different things?
Hopefully, I'm completely wrong and these dungeons and quest hubs are nothing what I think they are ^_^;
Last edited by Shiyo; 05-02-2011 at 04:38 PM.
Mid-june at the earliest.
To see the START of battle changes.
Still no signs of companies outside of lodestone lore.
epic failure all around
Don't worry. We are working on turning Yoshida into a Tanaka soon enough. There's a reason Tanaka did what he wanted and ignored the players. Yoshi will learn this lesson also.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
The leveling scheme of FFXI never supported dungeon crawling for a variety of reasons. I'd reserve judgment to see how their approach to dungeons pans out.
I am curious about the quest hubs, though. You don't have hubs for quests unless you're looking to have those quests do something for the player (items or other rewards). Definitely want to know what that's all about.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
read again, grand company dungeon is coming at mid-may.
You are talking about multimillion projects MMO here, it's kinda of stupid if you only want to cater for minority.There's also many other better casual friendly MMOs, and pretty much ZERO hardcore MMOs. Do we really need more? This is like there being 9000 different types of mc donalds or burger kings or taco bells. We already have a taco bell every 5 minutes, do we really need 17 more taco bells inbetween those, just called different things?
Amazingly not everyone is rank 50 in multiple jobs, many have either RL responsibilities that limit their available playtime and quite a few people got bored with the game and left. Those screaming for "End Game" content (at level 50 as if it's the end all be all cap) I am assuming you think that content should be developed only for those at max rank and everyone else just needs to grind out and do things like intentionally fail leves for MAX SP gains.
It would be nice to have little quests or battle areas to collect gear along the way without having to hit max rank to basically "start" the real game.
Interesting idea to keep these dungeons relevant, I imagine they will be taking the rank to 75 at least. Similar to Salvage gear you could possibly collect special pieces that will be decent for their intended rank and maybe once you have the 30-50-75 pieces they could be combined into an ultimate piece of gear.
As for the quest hubs, didn't every single one of us ask for the zones to have more character, encampments, small villages perhaps some old ruins? This seems to be a step in that direction, for all we know it could very well operate similar to Campaign. The encampments could come under attack as well as they could send you out on Company related battle missions to assault a beastmen stronghold. In times of war you don't just have your base set up in town, you need to spread out to meet your enemy before they get that close.
I also see that they have gardens of a sort and crafting facilities so the DoH and DoL jobs can lend a hand to keeping battle operations running smoothly![]()
Just your friendly neighborhood elezen
It's also stupid if you constantly try to steal people from other games that do what you're trying to do tons better.
@ Wobi, if you played this game since release and don't have a 50, you have no excuse really. Doing leves(2-3 hours per 36 hours at most) will get you 1-50 in a month or so. I also want content for ALL levels, but I don't understand why we NEED dungeons, of all content to add, at low levels.
We. do. not. need. to. copy. WOW. to. be. successful.
-_________- I want to drill this into some MMO devs mind sometime, maybe that will finally make a MMO that isn't a WOW clone exist...
edit: I like the "combing low level dungeon gear to get good gear like salvage" idea. THAT is unique and cool.
Last edited by Shiyo; 05-02-2011 at 04:44 PM.
Like the new hubs around and beast tribes villages, more life to Eorzea. But i hope they release something about GC in between this long wait until mid-june... also we need concrete info about new battle system as well.
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