Page 35 of 40 FirstFirst ... 25 33 34 35 36 37 ... LastLast
Results 341 to 350 of 398
  1. #341
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    also dunegeons have been a staple of offline rpgs, and of course dungeon crawlers since they were created, i dont know why going online means we shouldnt have levels designed with monsters a setting, a theme, and a boss in there as a main means of entertainment, when it was one of the more entertaining things about rpgs.

    I also think they should make dunegons not so linear, in that there should be secret special stuff discover, maybe some story elements, or hidden bosses/areas etc.

    they should also add more content to overworld things, including NMs you pop and whatnot, big super monsters that everyone can join into fight /open missions.

    other things, for replayability quests/missions with time rewards, performance judgements, survival elements.
    (1)

  2. #342
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Physic View Post
    also dunegeons have been a staple of offline rpgs, and of course dungeon crawlers since they were created, i dont know why going online means we shouldnt have levels designed with monsters a setting, a theme, and a boss in there as a main means of entertainment, when it was one of the more entertaining things about rpgs.

    I also think they should make dunegons not so linear, in that there should be secret special stuff discover, maybe some story elements, or hidden bosses/areas etc.

    they should also add more content to overworld things, including NMs you pop and whatnot, big super monsters that everyone can join into fight /open missions.

    other things, for replayability quests/missions with time rewards, performance judgements, survival elements.
    qft and agreement. on top of offline, Goes all the way back to D&D paper RPG, omg a dungeon with minibosses a story and a final boss. Zelda with the dungeons with a miniboss and a Final boss with gear rewards and final reward. Hmmmmm did Zelda follow the WoW formula into its offline format? oh wait....
    (1)
    Last edited by Xmbei; 05-03-2011 at 01:07 PM.

  3. #343
    Quote Originally Posted by Xmbei View Post
    Why is it that everyone thinks dungeons were created and solely WOW? do your research realized wow was not the first MMO to do dungeons.
    It's clear when the word "dungeon" is brought up they don't mean actual dungeons, they do indeed mean the crap found in WoW. When I hear dungeons, I think of zones like Undersea Ruins (FFXI) or Garliage Citadel (FFXI - Present).
    (1)

  4. #344
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Elexia View Post
    It's clear when the word "dungeon" is brought up they don't mean actual dungeons, they do indeed mean the crap found in WoW. When I hear dungeons, I think of zones like Undersea Ruins (FFXI) or Garliage Citadel (FFXI - Present).
    again edited out the part that FFXI had "crap found in WoW" type of dungeons.... Einharjar, Salvage, Assault.
    (0)

  5. #345
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    It's clear when the word "dungeon" is brought up they don't mean actual dungeons, they do indeed mean the crap found in WoW. When I hear dungeons, I think of zones like Undersea Ruins (FFXI) or Garliage Citadel (FFXI - Present).
    Garliage is not that different from something like Shattered Halls. Well, garliage had some (up until WotG came out) obscure reason for existing, barely had anything memorable about it content-wise and was nowhere near supportive of dungeon crawling. That's where it different from the stuff seen in WoW.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #346
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Cant they have instanced dungeons within all access dungeons? Regardless it wont be anything like WoW except for the fact that they may be instanced.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  7. #347
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Teknoman View Post
    Cant they have instanced dungeons within all access dungeons? Regardless it wont be anything like WoW except for the fact that they may be instanced.
    11 put bcnms in the bottom of many dungeons, so its not like they cant

  8. #348
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Teknoman View Post
    Cant they have instanced dungeons within all access dungeons? Regardless it wont be anything like WoW except for the fact that they may be instanced.
    This is exactly what I want, make the actual boss fights instanced, but the rest of the dungeons shouldn't be imo.
    (1)

  9. #349
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    And put leves in the instanced dungeons. Rank 50 special fractions leves to bring the endboss out would be best.

    This should make the dungeons to 80% not very WoW like ^^
    (1)
    Last edited by Felis; 05-03-2011 at 03:29 PM.

  10. #350
    Player
    Silent's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Cyrus Blaze
    World
    Adamantoise
    Main Class
    Pugilist Lv 19
    Quote Originally Posted by Ostia View Post
    Just out of World of Warcraft Blizzard has made more money than Se has out of the entire FF franchise..... So yeah you where saying ?
    I highly doubt that... with FFVII and FFXIII combined SE has made more money than WoW (The Retail Game Discs) in Sales.
    Not to mention they had tons of other great selling games, FF10, and 9... the list don't stop. Also, once they release their games, they don't have to keep updating them, adding content, have a "HUGE" development team that they pay quite a lot for. Monthly fee's cover this, and give them profit I'm sure. But they haven't earned more than the Final Fantasy Franchise.
    (2)

Page 35 of 40 FirstFirst ... 25 33 34 35 36 37 ... LastLast