I also assumed they were holding back TONS Of content from beta and saving for release.



Buffalo was in since Alpha lol, There is still a very large coeurl being unused and its fully animated and skinned, no idea why its not being put in place or being used. This annoys me, if theres content in the files as something as trivial as a mob why not just throw them in the game? If you wanted it for something else just copy/paste like all the damn NM's lol.
Getting sick of SE slowness.


The mob you mention is not currently implemented, I'd imagine, because there is no real area for it yet. If course it will probably be placed in a jungle type area, which we do not have. What we DO have is Gridania, which is a forest, which doesn't go with that mob.Buffalo was in since Alpha lol, There is still a very large coeurl being unused and its fully animated and skinned, no idea why its not being put in place or being used. This annoys me, if theres content in the files as something as trivial as a mob why not just throw them in the game? If you wanted it for something else just copy/paste like all the damn NM's lol.
Getting sick of SE slowness.
Healer strike is ridiculously foolish and accomplishes nothing
That's what the fanboys were saying. "stop criticizing FFXIV, this is only beta, you idiot! The full game comes on release!!"
Beta tests are supposed to be content rich and used for debugging and balancing. Considering that the game still isn't content rich, and considering the retooling of everything, we're still in Alpha.
Why are you using that as an example? No one so far has even mentioned the implementation of alliances. Besides, why is this a reason NOT to have open world dungeons? If you need help with something, or want to group up, it seems like this kind of scenario would be GOOD for the game, rather than bad.Come on man. I understand how the claim system works but using FFXI as an example, If I'm in a 6 person party fighting my way through the Sacrarium and I see another 6 person party resting halfway through the dungeon, we can form a 12 person alliance and continue. Say in FFXIV people form light parties to run dungeons, run into another light party and bam, 8 person full party.
I did forget that. Though, correct me if I am wrong, I don't think this works in FFXIV. My shell mates and I stood around and watched another shell wipe to an NM. But once they were dead, we couldn't claim it, and they had plenty of time to run back, wait for weakness, and try again all before the NM depoped.
Many people would disagree with this statement, though many would agree that the game still has a long way to go.
Come on. Be an adult. There has been more than just minor UI fixes.
I think that once they get the game's development under control and are no longer fixing it and adding content at the same time, we will see content being added at a much faster pace.supposedly thats because they are working on sweeping changes and reworking the whole game, but the game probably could have been sucessful with bugs, tweaks, and way more content.
I really hope that they are holding back a floodgate of content with the battle changes, because otherwise, even if the battle system is the greatest thing on the planet, its going to get old with nothing to do, and nowhere to go, and 3 items to get.
This I actually agree with, though I blame it on Tanaka's team and not Yoshi-P's.That's what the fanboys were saying. "stop criticizing FFXIV, this is only beta, you idiot! The full game comes on release!!"
Beta tests are supposed to be content rich and used for debugging and balancing. Considering that the game still isn't content rich, and considering the retooling of everything, we're still in Alpha.
It's the same goddamn team, with a handful of new hires and some people being shuffled around. I hate when people make it sound like it's this completely different team of people when it's essentially the same people that worked on it from the beginning.Why are you using that as an example? No one so far has even mentioned the implementation of alliances. Besides, why is this a reason NOT to have open world dungeons? If you need help with something, or want to group up, it seems like this kind of scenario would be GOOD for the game, rather than bad.
I did forget that. Though, correct me if I am wrong, I don't think this works in FFXIV. My shell mates and I stood around and watched another shell wipe to an NM. But once they were dead, we couldn't claim it, and they had plenty of time to run back, wait for weakness, and try again all before the NM depoped.
Many people would disagree with this statement, though many would agree that the game still has a long way to go.
Come on. Be an adult. There has been more than just minor UI fixes.
I think that once they get the game's development under control and are no longer fixing it and adding content at the same time, we will see content being added at a much faster pace.
This I actually agree with, though I blame it on Tanaka's team and not Yoshi-P's.
http://i.imgur.com/L3DQO.jpg
There's a difference between the people 'working' on the team and the people 'directing' the team. They shuffled out ALL of the old leadership. The coders and artists and designers are all subject to the new vision, regardless on whether they worked on Tanaka's team or on Yoshi-P's team. Yoshi's vision for the game has changed and it is going to take time to develop the new vision.
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