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  1. #1
    Player
    Xmbei's Avatar
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    Mar 2011
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    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Why is it that everyone thinks dungeons were created and solely WOW? do your research realized wow was not the first MMO to do dungeons. FFXI had dungeons, people seem to have forgotten BCNM's, Salvage, Dynamis (raid), Sea (raid), Einharjar. No one complains about those and say they are OMFGBBQSAUCE THEY ARE COPYING WOW!!!! STOP RUINING FFXI! Now that that is done, Stop judging things that havent been released yet. As the the saying goes don't Knock it till you try it., If you don't like it GTFO and stop bitching about content that isn't released yet, while the rest of us look forward to the new content and the what will be slow, THOROUGH process to fix and improve FFXIV.
    (2)

  2. #2
    Quote Originally Posted by Xmbei View Post
    Why is it that everyone thinks dungeons were created and solely WOW? do your research realized wow was not the first MMO to do dungeons.
    It's clear when the word "dungeon" is brought up they don't mean actual dungeons, they do indeed mean the crap found in WoW. When I hear dungeons, I think of zones like Undersea Ruins (FFXI) or Garliage Citadel (FFXI - Present).
    (1)

  3. #3
    Player
    Xmbei's Avatar
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    Kiros Forsa
    World
    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Elexia View Post
    It's clear when the word "dungeon" is brought up they don't mean actual dungeons, they do indeed mean the crap found in WoW. When I hear dungeons, I think of zones like Undersea Ruins (FFXI) or Garliage Citadel (FFXI - Present).
    again edited out the part that FFXI had "crap found in WoW" type of dungeons.... Einharjar, Salvage, Assault.
    (0)

  4. #4
    Player
    Duelle's Avatar
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    Mar 2011
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    It's clear when the word "dungeon" is brought up they don't mean actual dungeons, they do indeed mean the crap found in WoW. When I hear dungeons, I think of zones like Undersea Ruins (FFXI) or Garliage Citadel (FFXI - Present).
    Garliage is not that different from something like Shattered Halls. Well, garliage had some (up until WotG came out) obscure reason for existing, barely had anything memorable about it content-wise and was nowhere near supportive of dungeon crawling. That's where it different from the stuff seen in WoW.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
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    Yeah nothing to convince people to calm down like a rage post.

    I guess people are "scared" of the dungeons being WOW like because Yoshi saying "... it will probably be similar to dungeons in other MMOs".
    In the same interview he however also said they were focusing on making the game very much Final Fantasy.

    I'm excited for the dungeons, not so much for the wait, lol.
    (0)

  6. #6
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    also dunegeons have been a staple of offline rpgs, and of course dungeon crawlers since they were created, i dont know why going online means we shouldnt have levels designed with monsters a setting, a theme, and a boss in there as a main means of entertainment, when it was one of the more entertaining things about rpgs.

    I also think they should make dunegons not so linear, in that there should be secret special stuff discover, maybe some story elements, or hidden bosses/areas etc.

    they should also add more content to overworld things, including NMs you pop and whatnot, big super monsters that everyone can join into fight /open missions.

    other things, for replayability quests/missions with time rewards, performance judgements, survival elements.
    (1)

  7. #7
    Player
    Xmbei's Avatar
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    Mar 2011
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    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Physic View Post
    also dunegeons have been a staple of offline rpgs, and of course dungeon crawlers since they were created, i dont know why going online means we shouldnt have levels designed with monsters a setting, a theme, and a boss in there as a main means of entertainment, when it was one of the more entertaining things about rpgs.

    I also think they should make dunegons not so linear, in that there should be secret special stuff discover, maybe some story elements, or hidden bosses/areas etc.

    they should also add more content to overworld things, including NMs you pop and whatnot, big super monsters that everyone can join into fight /open missions.

    other things, for replayability quests/missions with time rewards, performance judgements, survival elements.
    qft and agreement. on top of offline, Goes all the way back to D&D paper RPG, omg a dungeon with minibosses a story and a final boss. Zelda with the dungeons with a miniboss and a Final boss with gear rewards and final reward. Hmmmmm did Zelda follow the WoW formula into its offline format? oh wait....
    (1)
    Last edited by Xmbei; 05-03-2011 at 01:07 PM.

  8. #8
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Cant they have instanced dungeons within all access dungeons? Regardless it wont be anything like WoW except for the fact that they may be instanced.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #9
    Player

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    Besaid
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    Quote Originally Posted by Teknoman View Post
    Cant they have instanced dungeons within all access dungeons? Regardless it wont be anything like WoW except for the fact that they may be instanced.
    11 put bcnms in the bottom of many dungeons, so its not like they cant

  10. #10
    Player Shiyo's Avatar
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    Apr 2011
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    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Teknoman View Post
    Cant they have instanced dungeons within all access dungeons? Regardless it wont be anything like WoW except for the fact that they may be instanced.
    This is exactly what I want, make the actual boss fights instanced, but the rest of the dungeons shouldn't be imo.
    (1)

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