I think SE should make a challenge that is on par with Vanguard: SoH. Take some ideas from it, etc.
That's just me tho. :/
I think SE should make a challenge that is on par with Vanguard: SoH. Take some ideas from it, etc.
That's just me tho. :/
Mid June? Man...such a long wait. Funny how there is no word on crazy doomsday guy in his letter though.
@Wobi, sorry, I didn't mean to sound like I was insulting you for not being 50, I'm really tired and I just meant that it's easy to get 50 in this game and no one has an excuse for "IM NOT 50 ITS HARD TO LEVEL!" or something, everyone can eventually get 50 no matter what. OMG...I feel like I'm talking about wow, that hurt my head. Anyways, I WANT low level content, I don't want all the content to be at the level cap, that's lame.
I also despise HNM's and never killed or camped one. I loved sea, sky, VNM's, ZNM's, limbus, and nyzul. I only liked lowmanning all those events(Besides nyzul of course, 6 man was required).
Last edited by Shiyo; 05-02-2011 at 05:03 PM.



Fair enough, I just hope they roll with the more progressive content. That time spent completing goals = progress. If you were unlucky you could spend hours farming Diorite against other shells and walk away empty handed, sometimes the drops rates were so bad even uncontested you could throw away 5hrs up there with nada to show for it. ZNM was brilliance, the drop rates were decent enough and sometimes you got a nice piece of situational gear from the NM's you battled along the way. All the while collecting pop items to progress to the next tier and once you did the last one you went back to the start. However you could take different branches each time fighting various monsters and could adjust which ones you battle if the team you had that evening was more suited for one over the other.@Wobi, sorry, I didn't mean to sound like I was insulting you for not being 50, I'm really tired and I just meant that it's easy to get 50 in this game and no one has an excuse for "IM NOT 50 ITS HARD TO LEVEL!" or something, everyone can eventually get 50 no matter what. OMG...I feel like I'm talking about wow, that hurt my head. Anyways, I WANT low level content, I don't want all the content to be at the level cap, that's lame.
I also despise HNM's and never killed or camped one. I loved sea, sky, VNM's, ZNM's, limbus, and nyzul. I only liked lowmanning all those events(Besides nyzul of course, 6 man was required).
Einherjar also had a system of progression but man was it hard sometimes![]()
Just your friendly neighborhood elezen
WOW's design also isn't the pinnacle of MMO design either, but every MMO seems to think it is. So copying it is the new cool thing. I want unique to be different and not play the same game until I die of old age. It shouldn't be unique just to be unique, it should be unique AND fun AND challenging AND awesome. I'm sick of WOW, I'm sick of casual games, I'm sick of single player lobby "RPGS", I'm sick of dungeon gear grinds, I'm sick of beating MMOs in a month.
It sucks, it really does.



You don't seem to understand that gamer demographics have changed in the last decade. You can't get away with super grinds, "non-casual" development and cockblocks anymore. It simply isn't feasible.WOW's design also isn't the pinnacle of MMO design either, but every MMO seems to think it is. So copying it is the new cool thing. I'm sick of WOW, I'm sick of casual games, I'm sick of single player lobby "RPGS", I'm sick of dungeon gear grinds, I'm sick of beating MMOs in a month.
As far as "beating" MMOs in a month, you're just making me think of that top 2% of the players that whined that WoW was too easy during Wrath of the Lich King while I was happily working on hard modes and clears in Ulduar and ToC25. I assure you, there's working joes like me, moms, dads, grannies and retirees that take their time with things.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





