You're confusing job customization with job variety. Cross-skill 'customization' is a joke, unless, for instance, you're hell bent on using Ruin as a BLM for reasons unknown.
I'm feeling this, but not quite in the same way. I think they've tried to keep the trinity system pretty set for the casuals (lest you get a giant population of players that can do everything but suck constantly). It makes sense they'd want certain jobs to be defined as certain roles, but what rubs me wrong is how the nature which they fulfill that roll is overly rigid.
However, I think a case could be made for some multi-faceted jobs like say, SMN, that could function as either a DPS or a tank if given the choice. That said, they should really make you decide what route you want to take, and the only paltry efforts made towards skill and stat trees are the extra stat allocations from your base class... which is probably the dumbest idea SE has had thus far. Let us craft our jobs to how we want them to be, don't exclude us from playing jobs because stats are tied to our base class. This very idea goes against the whole point of the armory system, and is rather disappointing.



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