I've been playing MNK since launch and I've noticed that all of my attacks have a low damage potency with or without the position bonus. I've also noticed that its very difficult for MNK to reach its maximum potential damage.

Monk receives (at level 50) a 21% damage bonus and a 15% skill speed bonus from the bonus effect greased lighting but that's only after acquiring 3 stacks which takes 3 rotations of skills (9 skills total to reach maximum). Also if you compare Monk attack potency's to Dragoon, you'll notice there's a huge deficiency for monks. I understand monks are about using their skill speed bonus to compensate for the lesser potency but the difference feels too extreme.

Monk - Bootshine: 130 potency (crit from rear if in correct form)
Dragoon - True Thrust: 150 potency

Monk - Snap Punch: 140 potency (180 potency from flank)
Dragoon -Full Thrust: 100 potency (300 combo potency with Vorpal Thrust

Any thought?