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  1. #331
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    The key to any DPS, is getting the skills down and using a rotation that you yourself can actually do correct. There is the best rotation that is COMPLEX and in theory does the best posible DPS if done correct but may be horrible if messed up, and in fact not that many people can pull it off perfectly in the heat of battle. A less complext rotation may do 90% of the damage of the best one, but it is more forgiving if not executed perfect and is easier for most players to actually do.

    Why do you see Monks are so bad? from what I have seen from FC monks and friends is the ones who only try to do DPS rotations they themselves can actually keep up with in any situation have competitive dmg and sometimes end up on top, while those who try to do more then they can actually handle for a rotation fail miserably. This is something that is not just for MNK, but all DPS, just seems monk have the most complex rotations so the optimal way to play is just out of the reach of so many more players.
    (0)

  2. #332
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    I have idea. Monk must get some kind of buff for defence or attack each time he dodges attack. More dodges- more stacks of this buff up to 3 stacks
    (0)

  3. #333
    Player
    Blazn's Avatar
    Join Date
    Aug 2013
    Location
    limsa... FUK that place
    Posts
    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    OP if those are your numbers then re roll cause you are doing monk wrong
    (1)

  4. #334
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Lol, are you crazy? Monks don't need a buff. You just need to play the class properly.

    A skilled monk can easily out-dps a dragoon, hands down. And that's with the Dragoon utilizing all of his Cd's properly with 0 fuck-ups.
    (0)

  5. #335
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Onyxys View Post
    I have idea. Monk must get some kind of buff for defence or attack each time he dodges attack. More dodges- more stacks of this buff up to 3 stacks
    Yes please. Change useless haymaker to this.

    "Monk..what are you doing, he cleaves!
    Hold, on I need some dodge stacks, just heal me up.
    .....
    Res plz."
    (1)

  6. #336
    Player
    Nibb's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Nibb Omniseer
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Onyxys View Post
    I have idea. Monk must get some kind of buff for defence or attack each time he dodges attack. More dodges- more stacks of this buff up to 3 stacks
    Worst idea ever, lol.
    (0)

  7. #337
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    What are the best stat allocations for MNKs for Coil?

    For me, it's:
    STR > ACC (capped at 461) > DTR > Crit. Hit > Skill Speed > ACC (after cap).

    The reason why I like DTR > Crit. Hit is because Internal Release is on a 60 seconds CD. The upkeep of IR should be a priority and after the end of most dungeons, I always parse at 20%-25% critical hit on average. Sure I could get it higher but I think that hitting harder is most important since IR covers our critical hit rating.

    Blood for Blood is light-and-day difference. That 20% increased damage for 20 seconds is a God-send and adds-up very well with our STR and DTR.

    Some folks are stacking Skill Speed which is a huge mistake as I went that route originally and I had to re-purchase all my DL gear by replacing it with +Crit Hit/ +DTR. A MNK in my FC is nearing 490+ Skill Speed and he's just getting his GCD to 2.01 - 1.99 (1.99 will require 497 Skill Speed).

    I believe that itemizing/stacking Skill Speed is useless since GL offers more thane nough. And the difference between a 2.06 GCD and a 2.01 GCD to me is completely negligible.

    I'd like to hear from MNKs who are itemizing by stacking full Crit or DTR.
    (0)

  8. #338
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    My rough estimates are indicating the following stat weights for Monks (assuming SS does not run into animation caps in general or with OGCDs) (edit: I am using an unreliable formula for GL stacks with SS stats, so the SS rating is somewhat "meh"; either way DET leads the secondary stats and CRT is good anyways if you assume you don't get near a 100% success rate on Bootshine):

    Bootshine (100% success rate):

    WD 7.54
    STR 1
    DET 0.23
    SS 0.16
    CRT 0.15

    DK-only:

    WD 7.54
    STR 1
    DET 0.23
    CRT 0.18
    SS 0.16
    (2)
    Last edited by EasymodeX; 10-01-2013 at 05:53 AM.

  9. #339
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by roflcaust View Post
    What are the best stat allocations for MNKs for Coil?

    For me, it's:
    STR > ACC (capped at 461) > DTR > Crit. Hit > Skill Speed > ACC (after cap).

    The reason why I like DTR > Crit. Hit is because Internal Release is on a 60 seconds CD. The upkeep of IR should be a priority and after the end of most dungeons, I always parse at 20%-25% critical hit on average. Sure I could get it higher but I think that hitting harder is most important since IR covers our critical hit rating.

    Blood for Blood is light-and-day difference. That 20% increased damage for 20 seconds is a God-send and adds-up very well with our STR and DTR.

    Some folks are stacking Skill Speed which is a huge mistake as I went that route originally and I had to re-purchase all my DL gear by replacing it with +Crit Hit/ +DTR. A MNK in my FC is nearing 490+ Skill Speed and he's just getting his GCD to 2.01 - 1.99 (1.99 will require 497 Skill Speed).

    I believe that itemizing/stacking Skill Speed is useless since GL offers more thane nough. And the difference between a 2.06 GCD and a 2.01 GCD to me is completely negligible.

    I'd like to hear from MNKs who are itemizing by stacking full Crit or DTR.
    Simply knowing the scenario = 90% of damage. Being where you're suppose to be when you're suppose, doing what you're suppose to be doing, be beats stats/rotation/skills.

    Once that's taken care of,
    I think crit>determination...depends on playstyle though.

    It depends if you like to dot or lot to burst. Bursting wise, for mnks who stacks their powers, tend to do better with determination. Good for adds, trash, and LB...it adds up, but goes horribly wrong if you or something fcks up. This is why I hate BfB, it can get you killed if you do it wrong, limiting its spamablity. I sometimes have to pair it with blood bath, to play it safe that a healer isn't doing a /ignore.

    For mnks who like to dot, and split up their off gcd, crit is amazing. Not only do your dots fluctuate a lot more(you can go test it on training dummy), you can split your IR/BfB rotations with other off gcd stuff. Those crits really go insane when you can fire off skills at CD.
    (0)

  10. #340
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    My rough estimates are indicating the following stat weights for Monks (assuming SS does not run into animation caps in general or with OGCDs) (edit: I am using an unreliable formula for GL stacks with SS stats, so the SS rating is somewhat "meh"; either way DET leads the secondary stats and CRT is good anyways if you assume you don't get near a 100% success rate on Bootshine):

    Bootshine (100% success rate):

    WD 7.54
    STR 1
    DET 0.23
    SS 0.16
    CRT 0.15

    DK-only:

    WD 7.54
    STR 1
    DET 0.23
    CRT 0.18
    SS 0.16
    Thank you!

    This had been the numbers I had been looking for.

    So, either using Bootshine or DK, it feels that DTR will significantly alter your DPS more consistently and systematically than Crit Hit. Which I had figured a while back anyways.

    I don't think stacking Crit. Hit is a bad thing but with IR, I feel there's no need to keep stacking Crit. Hit as this skill already turns us into one of the highest crit'ing class.

    DTR would provide that extra 'hmpf' needed to add some weight to our crits (got my Relic + 1 last week and I finally had a 700+ crit. Before my highest had always been between 575 - 600; I know this almost 99% attributable to the extra 2 or 4 WD gained as well as the +4 STR gained from upgrading from Relic --> Relic + 1).

    So ultimately, for min/maxing, DTR is the way to go but Crit. Hit isn't bad either; comes down to preference it seems.
    (0)
    Last edited by roflcaust; 10-01-2013 at 06:21 AM.

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