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  1. #311
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jabba View Post
    they need to:
    Remove the opopo requirement for the silence on AoD.
    I find mantra too pretty meh, no real use atm.
    Maybe let us use one IIm punch on something?.....
    Agreed with AoD, shouldn't be part of the combo.
    Mantra is quite good actually. Use to help healers during stacking/healing times after a big nuke, think Garuda, Titan, Ifrit, Twintania, etc.
    One IIm punch is so useful, I don't know what you mean. You can remove the small physical dmg buff from Dulahans in AK that they cast when they get to 10% hp. And uh..I'm sure there is something else...
    (0)

  2. #312
    Player
    Hoffburger's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Arrya Stark
    World
    Ultros
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by Xell View Post
    Agreed with AoD, shouldn't be part of the combo.
    Mantra is quite good actually. Use to help healers during stacking/healing times after a big nuke, think Garuda, Titan, Ifrit, Twintania, etc.
    One IIm punch is so useful, I don't know what you mean. You can remove the small physical dmg buff from Dulahans in AK that they cast when they get to 10% hp. And uh..I'm sure there is something else...
    You mean, you can remove a buff that never gets put on something when your group DPS doesn't blow ass? I've never seen a Dulahan get that buff up with a decent group.
    (0)

  3. #313
    Player
    Akk's Avatar
    Join Date
    Nov 2011
    Posts
    33
    Character
    Akk Alala
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I think Monk is fine as it is, even though it seems like a lot more over-all effort for about the same over-all DPS compared to other damage dealing jobs.

    Having said that, I think Monk could definitely use some improvements, and I'm not just saying that since Pugilist/Monk has been my primary class/job since 1.0. My idea before I came into this thread was to move around 10% damage from Greased Lightning III to Fists of Fire, but I also think that significantly lowering the cool-down for Shoulder Tackle, removing the stun component, and having it grant a Greased Lightning stack is a great idea towards over-all balance.
    (0)

  4. #314
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Hoffburger View Post
    You mean, you can remove a buff that never gets put on something when your group DPS doesn't blow ass? I've never seen a Dulahan get that buff up with a decent group.
    If by blow ass you mean not overgearing the place, sure. I personally love removing the buff myself, but he only ever puts it on himself when he has around 10% hp left for my groups :P
    (0)

  5. #315
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by 0caid0 View Post
    No its not, i manage to keep it up. Other players manage to keep it up. Its fine.
    In coil I agree for the most part if never drops once engaged. But on hm primals? Dropped all the time. You can't avoid it on ifrit and Titan.
    (0)

  6. #316
    Player
    0caid0's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Caid Rin
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Subucnimorning View Post
    In coil I agree for the most part if never drops once engaged. But on hm primals? Dropped all the time. You can't avoid it on ifrit and Titan.
    Its intended to drop off at them points. The fact we keep up on damage despite it says everything about monk damage - its fine.
    (1)

  7. #317
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rainsworth View Post
    They just need to increase the buff duration of greased lightning, that's it.
    This would just alter our rotation more than it would increase GL upkeep convenience though. I'd be fine with adding something that keeps the buff from losing duration under certain conditions (though this would somewhat defeat the purpose of TP conservation and being fast on your feet), but simply extending the GL duration does nothing but allow you to slip in more Impulse Drives or just be outright sloppy while fighting a single mob.

    More alternatives:
    - Lose only one level of GL at a time
    - Reduce Perfect Balance CD (and possibly duration)
    - Extend stance duration
    - GL duration degeneration slows after not attacking for 3 seconds.
    - GL duration increased after killing something.
    - Additional use to Fists of Wind -- when already applied, using it again will consume one rank of GL to apply a stacking movement speed and dodge buff, but lock the duration of it and your stance until you resume attacking. Would be nice to see such GL-consuming buff possibilities on Fire and Earth as well.

    Final alternative:
    - Understand that it's part of the job design to ramp up damage again after each major break. This might not seem the smoothest, most fun, or most Monk-like (whatever that might be), but we can still deal plenty of damage, and our AoE silence and Mantra do fetch some unique usage.
    (0)
    Last edited by Shurrikhan; 09-28-2013 at 04:13 PM.

  8. #318
    Player
    Nettle's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Vinyth Arcanis
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    I've moved on from PGL for now, but what I would really like to see is a new gap closer, only usable at range and for minor damage, that extends the duration of the current GL by about 5 seconds. Would greatly help GL uptime on bosses that are difficult to stick on.
    (0)

  9. #319
    Player
    DuferBloodmoon's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Dufer Bloodmoon
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by 0caid0 View Post
    Its intended to drop off at them points. The fact we keep up on damage despite it says everything about monk damage - its fine.
    You can explain this to them all day long but they don't understand.
    (2)

  10. #320
    Player
    Lev's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Lev Sins
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Hey guys so i just saw this and it got me thinking. if monk is somewhat weak right now i say they play around with the fists. Right now they are kinda lackluster. so here is my proposal.

    Fists of Fire: Increase damage dealt by 10% and cause burning for 3 seconds when skill is used duration stacks.

    Fists of the wind: up movement speed by 15% as well as combine all greased lightning stacks so that one rotation always gives 3 stacks but the duration is cut. so that its easier to get up and fall off.

    Fists of earth: decreases damage taken by 15% as well as increases duration of all buffs.

    Now the way I see it this would give monk more options. for instance I see fire now as more of a high dps but is not very flexible with motion. I see Wind as Lower dps than fire but is more friendly with movement allowing us to take GL off and put it up quicker, and Earth for those times when dying is not an option, the increase in mitigation as well as the increase up times of featherfoot and mantra will offer more survivability than the other two but will offer less dps than wind.

    Also with balance in mind because right now the fists have such a low cd you could get GL up really fast with wind and then switch to fire. so in name of balance I would suggest a 20-30 second cd on the fists in this change
    (1)
    Last edited by Lev; 09-29-2013 at 10:38 PM.

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