Quote Originally Posted by pandabearcat View Post
Snip
I don't mind taking your word for it but I did some napkin math that says you need more than 12% crit or so.
I calculated for 20% as well.

Bootshine = 195 potency
Snap punch/ID = 180 potency, 270 when crit

I just multiplied the potency of BS by 1000.

Which is 195000 potency (it's 195 btw, not 190).

For SP/ID at 20%
it's 180 x 800 = 144000
+ (270 x 200) = 198000 potency

For 12%
It's 180 x 880 = 158400
+ (270 x 120) = 190800 potency which is lower.

With IR, monks are closer to 20% or over 20% crit anyway, so you might be right either way.
I would think that Bootshine might edge out while not under the effect of IR though. Not sure.

I didn't do any more calculations but looking at the potency differences above, I'm thinking it's closer to 17% or 18% baseline crit that would overtake BS.
Of course, you should still ID whenever IR is up (in the sim).
I'm not sure if we have that much crit without IR.