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  1. #11
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Allyrion View Post
    Why is that the case? Like Chaoz said, Bootshine hits harder on average than Snap Punch which has the same potency as ID. So ID should be less damage every time it doesn't crit?
    Is there a problem with making Bootshine always crit in the sim or something?
    No, remember the sim only calculates actual game rules. EDIT: to clarify, the sim does autocrit on bs. However in the current ID/FR rotation, both ID and FR hit harder than BS with 11% crit or higher, which is why the priority list (which I wrote, which has no guarantee of being optimal btw, so thanks for the feedback XD) doesn't do it.

    I can probably change it to BS more (it will still never Truestrike, even at sub 2.0 speeds True is not worth it unless you have TP issues).

    It couldn't care less what you do, as long as what you try to do is legal. For example, you could spam bootshine all day, or ID, or whatever (currently TP is set to infinite, so there isn't even a TP check in place, for more acurate "max" dps sims).

    Where are you getting that Bootshine does more damage than SP on average?

    Bootshine is (ignoring all modifiers since everything is affected by such modifiers), 130*1.5 = 190 potency.

    SP is 180*(1+crit/2) solving for crit, we get that you need roughly 11% crit to be higher damage than BS.

    I'm fairly certain almost everyone has at least 11% crit (I could be wrong here, actually! It depends on what crit number I feed into the sim, currently, baseline is 12%), and especially under IR, both SP and ID do more damage than BS.
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    Last edited by pandabearcat; 11-01-2013 at 03:53 AM.