First off none of this changes that knowing buff/DoT/debuff up keep is an MMO basic and present on every single job period. I don't even know why you're just comparing Demolish since I said specifically every class has to deal with this.
Second, if ToD is about to Drop and GL is about to fall off, you pick GL, by picking GL you lose your DoT, of course right after you refresh you can put it back up, but if a fight caused you to move or get behind in stances, you have to deal with the loss of your DoT or risking losing GL3. Next , if you do refresh the DoT after refreshing GL you absolutely must twin snakes that cycle, if as a Monk you don't know that, then Twin Snakes will drop off, if you don't pay attention and decide to true strike, you lose twin snakes. All possible damage losses
If you do a DoT and it disconnects, you have to skip that DoT for an entire cycle. Another damage loss.
If we took both Dragoon and Monk, and put them on a tank and spank with no extra mechanics, Monk would have an easier time keeping itself up, if we then add the phase shifting mechanics and presence of AoE's that cause the loss of GL3 on less skilled Monks , where DRG will also lose it's buff's it will be much more detrimental to the Monk if he isn't up to par in terms of reflexes. Because even if you take a DPS loss, the Monk will also take a DPS loss from either a DoT falling off, or GL3 falling off. And losing GL3 is huge mid fight.
You may think a strict rotation is a bad thing. But at least you can memorize it and auto play the class
Monk also has no way to dump enmity at all, but that's another issue entirely. I mainly mentioned this point because if a Monk crosses the threshold they must disconnect from the fight entirely or risk dying, or even in some cases(cleave) kill the whole raid. Dragoons have a way to prevent this and then continue doing their job. Where as if you hit #1 Enmity on Monk you might as well sit down till someone passes you.



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