Quote Originally Posted by Cynric View Post
Mnk - High Skill cap, High execution entry barrier
I disagree; I find the Monk to be extremely simple to play compared to the Dragoon. Essentially the Monk only needs to track the two DOTs -- but more importantly they only need to track them at the last second or two seconds.

A Dragoon on the other hand needs to track CT >6 seconds ahead of time, and track boss mechanics ~3-4 seconds ahead of time for jumps, not to mention general tracking of Heavy Thrust and Phlebotomize.

Playing a MNK takes literally half my attention compared to playing a DRG. I find that I'm spending half the fights scratching my chin wondering where I should use an optimal Mantra, or what mechanics I can facetank with Fists of Earth to eek out more DPS.