Quote Originally Posted by DerpyCubone View Post
You are overvaluing the monks silence, for all intents and purposes they have a "Small Interrupt toolkit(Stun)". A monk can not reliably silence an enemy nor can it count on shoulder tackle to stun. Also they do not have decent burst, other then Mercy Stroke a Monks hardest ability hits at 180 potency.
You can Silence interrupt anything that needs it. And Solo Interrupt ADS with it.

As far as Stun, I wasn't talking about Shoulder Tackle, Sure you could technically run a few yards away and Shoulder Tackle, But Steel Peak is your on the go stun.

Monk silence is also the only way (not that you really need to right now anyway) to silence multiple enemies at once.

Burst is CD dependent as I said, My Howling hits for around 400, My Steel Peak hits for around 200-300, and my Snap Punch hits for around 400, 400+200+400 =1k, That's pretty much all at once, with another move following shortly after, this doesn't even count if they crit or I hit Blood for blood, or the 100-200~ DoT Damage ticks going off if I have my Dots up, or even my 140+ Auto Attack damage hitting at the same time.

If I want to kill a pack of mobs extremely quickly, I can do it. But that's called cooldown management, I guess we should just take away that part of decision making on the class too?

Perfect Balance is also another way to burst, The burst isn't amazing like BLM, or Dragoon, because you can't just burst down on every single trash pull, But it is decent enough to say it exists.

Also Mercy Stroke might be the hardest hitting ability but it only exists at 20%- health, so I don't count that into the equation since by the time you can use mercy stroke in a burst situation most likely what you're hitting is dead anyway. It's good in certain situations to add on damage since its off the GCD, It'll make you win a fight slightly quicker, but it's not something you can just use whenever its off CD.