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  1. #1
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I don't think increase GL duration time will fix monk. It will Just make monk easy to play. that's not the purpose to have a monk class in game. monk is supposed to be a hard play class by design. What monk real need is some skill could benefit group fight or increase monk Dmg. If you did good, you will be outstanding in DPS. right now is if you did perfect, your DPS is few percentage higher. If you did bad your DPS is far behind other class.
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  2. #2
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by neoreturn View Post
    I don't think increase GL duration time will fix monk. It will Just make monk easy to play. that's not the purpose to have a monk class in game. monk is supposed to be a hard play class by design. What monk real need is some skill could benefit group fight or increase monk Dmg. If you did good, you will be outstanding in DPS. right now is if you did perfect, your DPS is few percentage higher. If you did bad your DPS is far behind other class.
    See that was my thought. I am totally cool with bringing very little utility and being harder to play properly... if it comes with the reward of doing more damage. Because of monks lack of support we could never be stacked and I think that would keep us being he highest damage by a decent amount from being broken.

    Or they could just give us AoE, Burst, Support, or some combination of that because as it is we fail pretty hard in those areas.
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