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  1. #11
    Player
    Lev's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Lev Sins
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Hey guys so i just saw this and it got me thinking. if monk is somewhat weak right now i say they play around with the fists. Right now they are kinda lackluster. so here is my proposal.

    Fists of Fire: Increase damage dealt by 10% and cause burning for 3 seconds when skill is used duration stacks.

    Fists of the wind: up movement speed by 15% as well as combine all greased lightning stacks so that one rotation always gives 3 stacks but the duration is cut. so that its easier to get up and fall off.

    Fists of earth: decreases damage taken by 15% as well as increases duration of all buffs.

    Now the way I see it this would give monk more options. for instance I see fire now as more of a high dps but is not very flexible with motion. I see Wind as Lower dps than fire but is more friendly with movement allowing us to take GL off and put it up quicker, and Earth for those times when dying is not an option, the increase in mitigation as well as the increase up times of featherfoot and mantra will offer more survivability than the other two but will offer less dps than wind.

    Also with balance in mind because right now the fists have such a low cd you could get GL up really fast with wind and then switch to fire. so in name of balance I would suggest a 20-30 second cd on the fists in this change
    (1)
    Last edited by Lev; 09-29-2013 at 10:38 PM.