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  1. #201
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Risbyn View Post
    __________________________
    1165 total potency over 7 GCDs
    ________________________________________
    1190 total potency over 7 GCDs
    This is a phenomenally bad comparison because you frontload the second cycle of bootshine in the second example, skewing the average damage upward inaccurately. Same as that ayvar guy. Facepalm.

    BS ID TW SP
    DK TW SP

    Is 1165 over 7 = 166.4

    BS TR SP
    DK TS SP

    Is 165.8 potency per GCD.

    The gap is larger when you factor in actual crit rates (you will have a 10-50% actual crit rate, reducing the value of Bootshine's autocrit).
    (0)

  2. #202
    Player
    Risbyn's Avatar
    Join Date
    Jun 2012
    Posts
    91
    Character
    Risbyn Marujido
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    This is a phenomenally bad comparison because you frontload the second cycle of bootshine in the second example, skewing the average damage upward inaccurately. Same as that ayvar guy. Facepalm.

    BS ID TW SP
    DK TW SP

    Is 1165 over 7 = 166.4

    BS TR SP
    DK TS SP

    Is 165.8 potency per GCD.

    The gap is larger when you factor in actual crit rates (you will have a 10-50% actual crit rate, reducing the value of Bootshine's autocrit).
    Bootshine is 100% crit rate from behind in Opo-opo form. That alone should give you an incentive to move from Bootshine to Bootshine quickly. You also only have 6 GCDs in your second example instead of the first's 7. So your comparison is wholly inaccurate. You need to compare 7 GCDs vs 7 GCDs. Numbers still do not lie. So yea, facepalm.
    (0)

  3. #203
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    You're an idiot. I can simply take:

    BS ID TW SP
    DK TW SP

    Add an extra Bootshine because we love adding high damage GCDs to frontload the following cycle and skew average damage:

    BS ID TW SP
    DK TW SP
    BS

    And jack up DPS estimates erroneously:

    130(195) 180 140 180
    150 140 180
    130(195)

    1360 over 8 GCDs = 170 potency per GCD. Whee.

    Numbers don't lie, but they sure look stupid in the hands of fools.
    (0)

  4. #204
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    For all you guys try to play rotation to improve monk DPS, I have to laugh. In real fight, rotation doesn't work. Mob won't stay there face the same way. some monk only did half DPS as I did during the Titan fight with similar gear. My word is making rotation as simple as possible and not screw up your light3. Back to OP topic, data can't lie and monk is suck. no new player pick monk. Most high level monk came from day one. Barb is just too hot and they should get a nerf.
    (2)

  5. #205
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Look at Dragon Kick Duration, now work out when you use it.
    Bootshine is more damage increase also due to 100% crit. Dragon kick is used every 3rd rotation, same as Demolish is used every 3rd rotation.
    However that is in the ideal envoirment, in battle its different. Look at the debuff bard and see that it doesnt wear off but not overwriting too eearly.

    Also hilarious how you want to make a monk guide yet omitted any Fracture and Impulse drive from rotation

    Impulse Drive is one of the best skills we have, abuse it.
    (0)
    Last edited by ilJumperMT; 09-25-2013 at 02:20 AM.

  6. #206
    Player
    xRitzx's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Ritz Blitz
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Risbyn View Post
    Bootshine is 100% crit rate from behind in Opo-opo form. That alone should give you an incentive to move from Bootshine to Bootshine quickly. You also only have 6 GCDs in your second example instead of the first's 7. So your comparison is wholly inaccurate. You need to compare 7 GCDs vs 7 GCDs. Numbers still do not lie. So yea, facepalm.
    Risbyn, I was thinking the same way you were to begin with. Compare 7 GCDs to 7 GCDs. However, it is an unfair DPS comparison with monk because they operate using cycles. Easymode is right. So even though you could be comparing 7 GCDs to 7 GCDs, it would be misleading when one cycle is 6 GCDs and the other is 7 GCDs. You should think of it as a DPS or DOT comparison per cycle, not a damage per GCD count comparison.
    (1)
    Last edited by xRitzx; 09-25-2013 at 02:39 AM. Reason: Reworded

  7. #207
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ilJumperMT View Post
    Impulse Drive is one of the best skills we have, abuse it.
    Impulse Drive adds DPS, but not that much, and you have to change your general priorities to use it.

    The TP drain is a concern, however, so it's probably not worth both the TP cost increase and gameplay-changing cost.

    FWIW, a crit-adjusted DK + BS + TW (no TR) + FR + ID Monk cycle has around 150.1 potency per second compared to a DK + BS + TW + TR + FR (no ID) cycle at around 149.

    So we're not talking that much difference. The FR + ID one actually drops True Strike, making things somewhat simpler from that perspective though. However, the more consistent rhythm of the 'no ID' variant makes it easier to execute.

    For comparison's sake, the raw Monk "purist" DK + BS + TW + TR (no Fracture, no ID) is compact and results in ~147.4 pps. Less than 2% loss of DPS, and it is moderately more TP-efficient than the FR or the FR+ID approaches.
    (0)

  8. #208
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by neoreturn View Post
    For all you guys try to play rotation to improve monk DPS, I have to laugh. In real fight, rotation doesn't work. Mob won't stay there face the same way. some monk only did half DPS as I did during the Titan fight with similar gear. My word is making rotation as simple as possible and not screw up your light3. Back to OP topic, data can't lie and monk is suck. no new player pick monk. Most high level monk came from day one. Barb is just too hot and they should get a nerf.
    Good words. You see the point
    (0)

  9. #209
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    issue with monk is they are depending on short buffs that get forced off during big fights
    (0)

  10. #210
    Player
    Risbyn's Avatar
    Join Date
    Jun 2012
    Posts
    91
    Character
    Risbyn Marujido
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    You're an idiot. I can simply take:

    BS ID TW SP
    DK TW SP

    Add an extra Bootshine because we love adding high damage GCDs to frontload the following cycle and skew average damage:

    BS ID TW SP
    DK TW SP
    BS

    And jack up DPS estimates erroneously:

    130(195) 180 140 180
    150 140 180
    130(195)

    1360 over 8 GCDs = 170 potency per GCD. Whee.

    Numbers don't lie, but they sure look stupid in the hands of fools.
    So we resort to name calling? Classy. I'm done responding to your kind.

    I redid the math and went over the numbers with a friend and I'm man enough to admit my math was off. I see where you're going with the GCD numbers now, but I recommend not using Impulse Drive for anything other than burst damage. I might start using it now on a certain fight instead of dismissing it outright. However the TP cost to Potency ratio hurts a lot.

    I think people are not factoring in time here and suggesting that we have infinite resources(TP). We do not, there are endurance fights where you will not be able to weave Impulse Drive/Fracture consistently into your rotation and you will be running out of TP then. If you wish to keep using Impulse Drive in everything, be my guest.
    (2)

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