Quote Originally Posted by EasymodeX View Post
As a general observation you do not describe where Touch of Death is in that cycle.


In any case, it's easier if you re-write it as:

BS - TR - DM - TD
DK - TW - SP
BS - TR - SP

DK - TW - DM - FR
BS - TR - SP
DK - TW - SP


In terms of explaining the concepts for folks in general, basically the DK+TW pair and the BS+TR pair alternate in a 1212 fashion. The DM and SP alternate in a 112 fashion. The TD is used every 6 cycles. Injecting FR is a DPS increase, and you can inject it into the same pattern as you use TD. So it makes a convenient cycle.
Yea, I know, I tried to make the guide as easy as possible to follow. I don't use a rotation for my ToD because you'll come to instances where you'll be clipping your ToD and it will not override it on the chance the first ToD was buffed. That's a wasted GCD, I only apply it when it falls off and use Twin Snakes instead of True Strikes in that rotation so I keep the 10% damage buff. I definately want people using Fracture but use it sparingly because it's such a huge TP sink. When your TP hits 0 (which I've done before because I wasn't paying attention to my Fracture usage) you do no damage and your overall DPS hurt. But it's good for that extra OOMPH you need in a semi-long fight.

That rotation is only a part of my guide, I should probably make a new thread and post the full guide here soon.