Quote Originally Posted by Tribunus View Post
Thanks thats really helpful, I think a lot of people are having trouble with the rotation coupled with the required movement.

Do you not use impulse drive or fracture at all? Would it not be possible to replace true strike with impulse drive? Its much greater potency I feel outweighs the 5% chance to crit.

Or drop true strike and weave in impulse drive between your back to flank movements?
Using Impulse Drive will not allow you to shift forms and costs you a GCD to move into your next form, not to mention the highest TP cost barring Touch of Death and Touch of Death has a much higher potency. Weaving Impulse Drive means you're not moving into forms to do more Bootshines. Impulse Drive will net you a DPS loss and TP starvation even with Invigorate.
Here, it's easier to see with numbers. Take a very simple rotation with Impulse drive 7 GCDs vs a simple rotation without Impulse Drive but with True Strike. This isn't even counting the True Strike 5% chance to crit.

Bootshine - Impulse Drive - Twin Snakes - Snap Punch
130(195) 180 140 180
Dragon Kick - Twin Snakes - Snap Punch
150 140 180
_______________________________________________
1165 total potency over 7 GCDs

Bootshine - True Strike - Snap Punch
130(195) 150 180
Dragon Kick - Twin Snakes - Snap Punch
150 140 180
Bootshine
130(195)
________________________________________
1190 total potency over 7 GCDs

Fracture is a different story. If you have enough Skill Speed, you can actually weave this into your rotation and net a DPS gain but at the cost of, again, TP starvation. So I have used Fracture before but didn't want to post it in the actual rotation and have people use it thinking that it's the best way. You'd need to use it smartly. Do not use it in quick fights or any fights that are longer than 5 minutes.