Yea it's mostly just QOL changes that Monk needs. I would like to see GL increased to 15 seconds, but losing one stack at a time vs the whole thing. I would also like to see Shoulder Tackle reworked a bit.

Yea it's mostly just QOL changes that Monk needs. I would like to see GL increased to 15 seconds, but losing one stack at a time vs the whole thing. I would also like to see Shoulder Tackle reworked a bit.



I've played classes in other games where the rotation isn't meant to be fulfilled in practice. Is it absolutely essential to have the class be able to keep GL up 100% of the time?
I rather think of GL buff as a buff. Not that you're doing 21% less damage than you're supposed to when it's off. Rebuilding the momentum is part of the meta-game.
I don't disagree that 15s is much to ask. That's fine really.
I just don't agree with the conception that the class has to be so clean that you have to be able to fulfill your maximum potential is every situation.
The class just needs to be balanced with room for error in relation to classes where it's more automatic than manual. It seems to be already since monks are pretty OP in perfect scenarios.
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