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  1. #1
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Yea it's mostly just QOL changes that Monk needs. I would like to see GL increased to 15 seconds, but losing one stack at a time vs the whole thing. I would also like to see Shoulder Tackle reworked a bit.
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  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by DerpyCubone View Post
    Yea it's mostly just QOL changes that Monk needs. I would like to see GL increased to 15 seconds, but losing one stack at a time vs the whole thing. I would also like to see Shoulder Tackle reworked a bit.
    I've played classes in other games where the rotation isn't meant to be fulfilled in practice. Is it absolutely essential to have the class be able to keep GL up 100% of the time?

    I rather think of GL buff as a buff. Not that you're doing 21% less damage than you're supposed to when it's off. Rebuilding the momentum is part of the meta-game.
    I don't disagree that 15s is much to ask. That's fine really.
    I just don't agree with the conception that the class has to be so clean that you have to be able to fulfill your maximum potential is every situation.
    The class just needs to be balanced with room for error in relation to classes where it's more automatic than manual. It seems to be already since monks are pretty OP in perfect scenarios.
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