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  1. #51
    Player
    JokingCat's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    i also think dots should be stronger or at least tod should spread in an line to 2-3 targets
    (0)
    Last edited by JokingCat; 09-19-2013 at 09:05 AM.

  2. #52
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Monks damage is pretty ass even when you're doing it right. Most of our skills strike with a shitty potency with or without position bonuses; Dragon kick being the best example. 100potency (150 in position). Even with the increase in skill speed It doesn't make up for the massive difference in damage. Dragoon and Warrior skills have potency's in the upper 200's to 300 range while monks have nothing above 180. My 50 warrior EASILY does more damage than my monk (Without defiance active) and with the added ability to deal MASSIVE burst damage with berserk.

    LETS BE REAL; MONK NEEDS A BUFF
    (1)

  3. #53
    Player
    kataly's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Clio Astra
    World
    Ultros
    Main Class
    Pugilist Lv 50
    This is what I believe MNKs need:
    • Your Coeurl weaponskill immediately grants you the highest level Greased Lightning depending on your traits (like Aetherflow for Summoners) OR you lose GL stacks one at a time every 12s instead of all at a time.
    • Switch MRD out for ARC as a x-class option like MNK's were originally designed for. Bootshine and Internal Release means Monks were designed to be a crit class, we need Bloodletter and Misery's End. No, Mercy Stroke doesn't do it because it's on a 1.5 minute cooldown vs. Misery's 12 second cooldown.
    • Shoulder Tackle's stun should be removed, min range requirement removed, and cooldown be lowered to ~10s or so.
    (2)

  4. #54
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    The fact we are the only the only pure melee dps class, our gap closer is on a huge cooldown which quite honestly cant fathom why and we have to much positional requirements for our skills.

    Either other classes need nerfing or we need buffing, I would prefer the latter.
    (0)

  5. #55
    Player
    Kusumura's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Kusumura Mirokoshai
    World
    Balmung
    Main Class
    Arcanist Lv 38
    Quote Originally Posted by Onyxys View Post
    Greetings. I think, that monks are the weakest DPS class in the game.
    Summoner.

    Walk away. That's what I'd do if I were you. Walk away. Not slowly, quickly. Jog away, I should be saying, really.
    (1)

  6. #56
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by neoreturn View Post
    sorry we are not playing the same game. all our skill is at least 2.5 sec recast time. I don't see we attack faster than other class. Almost the same.

    right now game favor ranged DPS too much. Range itself is a big advantage. In most game range class has very low defense and low HP disadvantage, but not in this game. Not only that, why melee class should care position but ranged DPS not? Job balance is completed failed.
    In almost full DL I have a ~2.05 second GCD on my abilities. In fact, that's one of the things greased lightning does, 7% damage and 5% attack speed per stack. C'mon people, read your skills. :/
    (2)

  7. #57
    Player
    Vejj's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Vedel Vao
    World
    Lich
    Main Class
    Fisher Lv 90
    I agree with the guys who written down that the MNK DPS is fine but i also think that the MNK need 1-2 buffs.

    1 Suggestion sound fine, that should tackle will grant 1 GL stack after charge and dont stun anymore, cooldown reduced to 30.
    The other suggestion is to improve the running time of GL to 30... think thats bit to much 20 seconds should be enough.

    Iam sure that the MNK is the strongest DPS if he stays the whole time at the enemy. Nevermind, cause of the lag(?) its hard to deal damage while running and striking the enemys at the same time so the increased duration of greased lightning to 20 seconds would be very helpful. 12 seconds are fast over and it still need ~6 seconds alone with 3 GL stacks to renew it. With 20 seconds you have much more room for additional priorities.
    (0)

  8. #58
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Kind of wish we had a slightly more efficient and powerful AoE rotation, Arm of the Destroyer and Rockbreaker drain your TP so fast it's not even funny, while dealing low-mediocre damage at best. Howling Fist can be fairly useful, but only if targets line up or clump up conveniently enough to hit them with the narrow cone. Compared to Dragoon's Dragonfire Dive which hits much harder and everything in a circle around the Dragoon. But I don't really mind the slightly low damage of MNKs AoE, just the absurd TP costs on our AoE attacks.
    (0)

  9. #59
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kalamari View Post
    Kind of wish we had a slightly more efficient and powerful AoE rotation, Arm of the Destroyer and Rockbreaker drain your TP so fast it's not even funny, while dealing low-mediocre damage at best. Howling Fist can be fairly useful, but only if targets line up or clump up conveniently enough to hit them with the narrow cone. Compared to Dragoon's Dragonfire Dive which hits much harder and everything in a circle around the Dragoon. But I don't really mind the slightly low damage of MNKs AoE, just the absurd TP costs on our AoE attacks.
    Dragonfire Dive is also on a 3 minute cooldown, so there's that. Our other cone/AoE abilities, Doom Spike and Ring of Thorns, have 160/120 TP requirements respectively. Doom Spike isn't that bad due to the 160 potency, but is far from spammable due to the TP cost. Our classes were meant to be strong one-on-one.
    (1)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  10. #60
    Player
    Lancil_Ryner's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Lancil Ryner
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rainsworth View Post
    They just need to increase the buff duration of greased lightning, that's it.
    I haven't played monk since the beta and I am a little surprised that greased lightning is still 12 seconds. Friends tell me all the time how frustrating it when a primal jumps and they lose their buff. I think it would be great to see this buffed possibly up to 20 secs.
    (0)

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