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  1. #1
    Player
    MartyMcfly's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Marty Mcfly
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Monk rebalancing should start with GL being able to stack up to say 30 seconds, with each additional reapplication adding more time to it, instead of refreshing it. This would solve tons of issues and I prefer this route to a ranged refresher. I don't want to even think about how bad GL will be in PVP at this point if nothing is done.

    We need our animations changed and reduced down to the fastest possible to work with our low GCD. Skills only fire off after their animation is completed, with Dragon Kick, ToD and Demolish having long animations, it has huge impacts on our class as they should always be used and are needed to achieve maximum DPS. Instant skills also give us issues if their animation is too long, such as Howling Fist. Where Steel Peak is perfect due to its short duration.

    We also need more functional skills. OIP is practically useless at this point, however it would make an awesome PVP skill. AotD needs to be reworked as well, having an AOE silence that can only be done in one form handicaps us once again.

    If melee are to be more single target focused, then both Dragoons and Monks should receive a slight increase to potency across the board. Otherwise both classes should receive additional AOE abilities. If classes are to fit in to specific roles, then make them masters of those. Right now, melee do not do the most single target damage in the game.

    I would go in to server lag, however this is felt by all classes, so there is no point bringing this up.
    (16)
    http://ffxiv-paradigm.com/

    MARTY MCFLY - MONK - CRAFTING OFFICER - TIME TRAVELER

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MartyMcfly View Post
    Monk rebalancing should start with GL being able to stack up to say 30 seconds, with each additional reapplication adding more time to it, instead of refreshing it. This would solve tons of issues and I prefer this route to a ranged refresher.
    This sounds good. Without changing our rotations, it would still allow us to better stay in the fight as it moves from enemy to enemy. If it had a maximum time of a minute, you could even have it last through an Ifrit jump, without otherwise being a bonus to do so (so again, no loss of core rotations / gameplay).
    (0)