They just need to increase the buff duration of greased lightning, that's it.
They just need to increase the buff duration of greased lightning, that's it.
I haven't played monk since the beta and I am a little surprised that greased lightning is still 12 seconds. Friends tell me all the time how frustrating it when a primal jumps and they lose their buff. I think it would be great to see this buffed possibly up to 20 secs.



there is no need, the time you need to stack em again is very quick and MNK have permanent 5% dmg increase and in combat ll be 15% (100% up time if rotate right) is not that bad reallyI haven't played monk since the beta and I am a little surprised that greased lightning is still 12 seconds. Friends tell me all the time how frustrating it when a primal jumps and they lose their buff. I think it would be great to see this buffed possibly up to 20 secs.

It takes 3 rotations of 3 attacks to get back to greased lightning 3 (9 attacks). That's not that fast.



This. They need to increase GL to at least 18secs almost every thing in this game involves some type of adds. Most of the time it is very hard to keep it up because you have to run and catch an add or someone decides to kite it (AK last boss adds). When on single target mobs its pretty easy to keep up, so asking for an extra 6 seconds shouldn't hurt anything. The best we can hope for is that when a level cap increase comes we get a skill that will increase it. Say we get GL4 but in order for the extra time you will need GL3 1st, So you wont be able to go something like Bootshine> Twin Snakes> New skill for GL4. Cause they way it sits now when I do my rotations I can toss in two Impulse Drives and they can crit hit for close to 600 with GL3 up, If I GL was 30sec I think that would be to much cause then I could just spam ID's.
This would just alter our rotation more than it would increase GL upkeep convenience though. I'd be fine with adding something that keeps the buff from losing duration under certain conditions (though this would somewhat defeat the purpose of TP conservation and being fast on your feet), but simply extending the GL duration does nothing but allow you to slip in more Impulse Drives or just be outright sloppy while fighting a single mob.
More alternatives:
- Lose only one level of GL at a time
- Reduce Perfect Balance CD (and possibly duration)
- Extend stance duration
- GL duration degeneration slows after not attacking for 3 seconds.
- GL duration increased after killing something.
- Additional use to Fists of Wind -- when already applied, using it again will consume one rank of GL to apply a stacking movement speed and dodge buff, but lock the duration of it and your stance until you resume attacking. Would be nice to see such GL-consuming buff possibilities on Fire and Earth as well.
Final alternative:
- Understand that it's part of the job design to ramp up damage again after each major break. This might not seem the smoothest, most fun, or most Monk-like (whatever that might be), but we can still deal plenty of damage, and our AoE silence and Mantra do fetch some unique usage.
Last edited by Shurrikhan; 09-28-2013 at 04:13 PM.
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