Reserving instance.... over 10 minutes every single time queing with a full 4 man party currently.
This also is hurting pug groups I would assume making it even longer for them to get in.
Reserving instance.... over 10 minutes every single time queing with a full 4 man party currently.
This also is hurting pug groups I would assume making it even longer for them to get in.
Solution make it so 1 of the mobs randomly drops a key to unlock the boss room, so it will no longer be possible to speed run it.
As is, people are taking advantage of this function. And ignoring the rest of the dungeons. It would be much simpler to make it
none speed runnable then making a duplicate of a bad design.
So by keeping people in the dungeon longer it'll solve the problem? I'd say speed runs are what's making them only have to wait 10 minutes.Solution make it so 1 of the mobs randomly drops a key to unlock the boss room, so it will no longer be possible to speed run it.
As is, people are taking advantage of this function. And ignoring the rest of the dungeons. It would be much simpler to make it
none speed runnable then making a duplicate of a bad design.
It's so many people running speed runs that is why they have to wait. If there weren't so many doing it, it wouldn't be overloaded. By making the runs shorter just means more want to do that, and it's having to populate those, and serve them. If it made it longer, or got rid of the ability to speed run, yeah, it would be better for full groups to pop.
You have two total instances to do end game dungeon wise, one being lesser rewards than the other even if you did clear all the trash. Why would anyone do anything other than Ampador regardless? Point being, if you only have very few instances to do logic would dictate prepare for them to be overloaded.It's so many people running speed runs that is why they have to wait. If there weren't so many doing it, it wouldn't be overloaded. By making the runs shorter just means more want to do that, and it's having to populate those, and serve them. If it made it longer, or got rid of the ability to speed run, yeah, it would be better for full groups to pop.
Either way you look at it. This is the main dungeon level 50 characters run currently. It is only getting worse by the day as more and more people hit level 50.
I'm surprised this isn't getting more attention. It currently takes on average for a pre-made group 10-15 minutes to enter the instance. I thought the whole point of the upgrades were to fix these type of problems?
Step 1: Get rid of the ability to speed run.
Step 2: Make the Wanderer's Palace give the same amount of currency.
Step 3: Problem solved.
P.S. Don't give me any BS about how you think Amdapor Keep gives more currency because it's harder. Those two instances are jokingly easy. They are both level 50. They should both give the same currency.
Why, exactly, do you hate speed runs? They save time and gil. I don't quite understand. Speed runs are fine, what I think you have a problem with is assholes.Step 1: Get rid of the ability to speed run.
Step 2: Make the Wanderer's Palace give the same amount of currency.
Step 3: Problem solved.
P.S. Don't give me any BS about how you think Amdapor Keep gives more currency because it's harder. Those two instances are jokingly easy. They are both level 50. They should both give the same currency.
No one cares about speed runs in this thread. This is to address why it's taking so long to actually enter the instance. Thanks.Step 1: Get rid of the ability to speed run.
Step 2: Make the Wanderer's Palace give the same amount of currency.
Step 3: Problem solved.
P.S. Don't give me any BS about how you think Amdapor Keep gives more currency because it's harder. Those two instances are jokingly easy. They are both level 50. They should both give the same currency.
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