I'd be interested in Green Mage, though if dancer comes out I'd definitely give it a shot.
I'd be interested in Green Mage, though if dancer comes out I'd definitely give it a shot.
In all honesty i think the next caster class to come out would probably be a red mage. In 11 it's main focus was buff and debuff spells (stongest caster in that catagory) and that's what it's true use was supposed to be. red mages would be using swords... probably foils (fencing weapons) and might come out and have blue as the second job for the class which would most likely be called fencer class. I dont see dancer as an option since what would the basic class be? I can see a rogue class making thief and ninja as jobs (since most mmos that have a class called rogue. they are usually like a combination of both FF classes). Dark knight can be added to marauder.
Last edited by Valiant; 09-23-2013 at 02:31 PM.
Being that green mage (which is only in later FF games) would have the same job as a red mage (once again going by ff11) i see red mage as the next caster job and fencer as its base class since blue could also appear. now for secondaries to cnj and thm it would have to be practical to what the base class is already capable of.
Hate this 1000 word only junk...
I healed as arcanist all the way to 30, I also tanked and dps'ed at the same time sometimes.
Arcanist is really awesome, only thing is they cant use the duty finder to heal which is dummy dum dum .
Would like to see what second job for Conjuror class would be too... maybe that could also be a debuffer or a buffer as a support class. Doubt it would be a strict DPS class with all the healing traits a conjuror has.
I hope to see something on the lines of Red mage being a class, with two job branches, one leaning towards healing, and the other leaning towards DPS. Something like a battlemage job, where they focus on buffing themselves with spells such as enfire (this spell already exists in-game and is used by mobs), being in melee range, with some spells at their disposal as well as debuffs. also having a healing focused job.
PS. (blaze spikes also a spell in game used by mobs could be a nice cross class skill for tanks)
I would love to see a chemist, but I see two problems with it. 1) It could end up being a secondary to Musketeer, i.e. scholar to Arcanist. 2) There is already and alchemist DoH; it might be difficult or redundant to make something similar as DoW or DoM--and which one would it fall under for that matter? Magic, probably, since it would have to produce mass-quantities of potions without buying/gathering ingredients.
If SE could make it work, I could see low lvl single-targeting of potion throwing abilities. Then later lvls having AoE potion throwing abilities, even grenades, perhaps. Also, debilitating potions/poisons, too. Maybe make it a requirement that they have at least one potion in their inventory, then have a replicate ability for non-tradeable potions to be used in combat.
Yoshi-P has mentioned that Arcanists will soon be able to queue on the DF as healers for pre-30 dungeons. Though when that happens is anyone's guess.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.