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  1. #1
    Player
    Doofer's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Lina Szun
    World
    Leviathan
    Main Class
    Arcanist Lv 50

    Bonus Points - Request

    Currently my main class is an Arcanist, I have picked up the Summoner and Scholar jobs, it is my understanding that once new jobs are released they will also be tied to a class that may already have the bonus points tied to a specific stat.

    What I would like to see is a modification to the "soul gems" that our jobs come from, Let's say you have placed 20 points into INT and 10 into VIT as an Arcanist, when you equip the Scholar Soul Gem it should convert the points from INT into MND.
    If you equip the Summoner Soul Gem, no change would happen, as the "Priority" stat is already filled.

    In this way when new jobs are released the soul gem would swap "priority" stats.

    I'm aware that you can buy a respec but with the nature of FFXIV it seems out of place to freely switch classes but be held firmly to your jobs.

    What do you think? I'm sure there are other ways to tackle this issue.
    Let's keep the discussion going, I would like to hear any other suggestions.
    (0)
    Last edited by Doofer; 09-16-2013 at 11:19 PM.

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The entire bonus points system is silly.

    99.9% of players just dump everything into their primary stat (vit for tanks), and that works best for almost every situation.

    So yes, I sort of agree, except just remove bonus points and give the points baseline for that particular job or class.
    (4)

  3. #3
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    This is likely done on purpose to force specialization within a class
    (3)

  4. #4
    Player
    Benaire's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Hechubah Hikaru
    World
    Tonberry
    Main Class
    Gladiator Lv 20
    Quote Originally Posted by pandabearcat View Post
    The entire bonus points system is silly.

    99.9% of players just dump everything into their primary stat (vit for tanks), and that works best for almost every situation.

    So yes, I sort of agree, except just remove bonus points and give the points baseline for that particular job or class.

    I think what you said is mostly correct but your example Tanks has the most variation myself my tanks tend to put the most into Str. Other classes is very straight forward but tanks are the exception alot of tanks i know put a sizeable portion of their pts into str.
    (0)

  5. #5
    Player
    LKa_Lich's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    L' K'a
    World
    Tonberry
    Main Class
    Arcanist Lv 30
    i am arcanist and i pump bonus on dex. skill can cri well and heal also increase when cri. arcanist is base on dot, every dot count. i put 5type of dot and every sec each dot have chance to cri. is just depend how you play.
    (0)

  6. #6
    Player
    jphahs's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Vigilous Lavir
    World
    Malboro
    Main Class
    Arcanist Lv 26
    Quote Originally Posted by LKa_Lich View Post
    i am arcanist and i pump bonus on dex. skill can cri well and heal also increase when cri. arcanist is base on dot, every dot count. i put 5type of dot and every sec each dot have chance to cri. is just depend how you play.
    Uh... I'm not clear on what you're saying. Are you saying you put points into dexterity to increase your critical hit chance with melee? Or to increase your critical hit chance with spells? Either way, you wasted your points.
    (3)

  7. #7
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Honestly, they should just let you have a stat spec for your class, and a stat spec for each job. Your job wouldn't get the stat spec from your class; when equipping the gem for the job, you have to spec your stats. In the case of MRD and WAR, I wouldn't spec different. In the case of SMN and SCH, I would imagine some of you would benefit this. If MRD ever got a DPS job option down the road, it would be nice to have VIT options for WAR and STR options for the DPS job option.
    (0)

  8. #8
    Player
    Shaiandra's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Fyrae Irecia
    World
    Hyperion
    Main Class
    Pugilist Lv 43
    Quote Originally Posted by pandabearcat View Post
    The entire bonus points system is silly.

    99.9% of players just dump everything into their primary stat (vit for tanks), and that works best for almost every situation.

    So yes, I sort of agree, except just remove bonus points and give the points baseline for that particular job or class.
    That's exactly how I feel. Most classes don't really have a choice, unless you want to differentiate the right allocation and wrong allocations.

    As much as I liked allocating stat points in games like Diablo 2, I think the system only works in games where you're expected to be self-sufficient and without a rigid party structure. Games where a non-tank character might actually have reason to put points into defensive stats, and enemy damage comes in more categories than 'healable' and 'instant kill'.
    (0)

  9. #9
    Player
    Ghalith's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Kiris Fvaire
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MrSmiley View Post
    This is likely done on purpose to force specialization within a class
    This. When they (hopefully) add new jobs to other classes, stat allocation will not be so linear. In which case I'm totally for it, as you can re-spec if you so choose. But until then, the allocation system does seem to be arbitrary, as most jobs only benefit from one stat as it is.
    (0)

  10. #10
    Player
    Shaiandra's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Fyrae Irecia
    World
    Hyperion
    Main Class
    Pugilist Lv 43
    Which of these do you think a player is more likely to think?

    "I'm going to put all my points in Int so I can be a true Summoner! I'm never ever playing Scholar!"

    "You need a healer today?... Guess I could spend 10k seals..."

    Have you played World of Warcraft? I think very very few people, if anyone, disliked the addition of Dual Specialization (where after a one-time fee, you could now freely swap between two specializations without having to go back to town and pay to swap). Between being able to play two specs to their full potential (if you have appropriate gear), or only being able to play one well until you spend a lot to play the other... I strongly opt for the former.

    And because there's currently no good decision-making in allocating stat points for most classes, I think just increasing base stats for each class/job makes the most sense.
    (0)

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