For the sake of argument, I'm pretty sure you can 'tell' people whatever you like. There are ways of doing things, and if you are going to straight out say "Hey X, you're under geared for this, leave now and get more Darklight gear" then you're going to get a bad reaction. But you can just as easily say "Hey X, you might be a little under geared for this, but we'll give it a shot anyway. I would recommend trying to get a couple of Darklight pieces before queuing again though". (For those interested, this is called hedging :P) You are still letting the player know that they aren't really geared for the encounter, but giving them a chance to acknowledge it themselves without ramming it down their throat.
Anyhow, I don't necessarily have the same luxury as some other players, as playing on the JP servers limits the actual pool of English players to roughly 3 servers, so there is a good chance I'll get pugs that are actually on my server. If I acted like a dick, it takes someone two seconds to post a comment to their FC and suddenly I'm ousted from any server based content. Not that this stops me from saying what I think anyway, it is just lucky that I'm not a complete arse hole :P But anonymity definitely breeds them; why be nice to someone if you won't see them again unless you randomly bump into them in the next run?
Also not sure if it was this thread, but I did mention how I'm far more lax about these things than some players (I guess I fit into Randalthor's 'normal' category), and I don't mind giving things a few attempts before it becomes painfully obvious that is isn't getting better/won't happen.
Oh I don't disagree, and there are no doubt people that want nothing but over geared players so the runs go by easily (half the time these are probably less geared players), however I do think a certain standard can be applied. As was mentioned earlier, a pug has less communication and coordination, so over gearing is never a bad thing, which kind of comes to your second point where people pigeon hole themselves into specific roles or 'attitudes' from the get go. There was a big forum thread on here awhile ago where a DPS player was raging about healers not having swiftcast. The healer had to have swiftcast, but he didn't have to move/avoid the AoEs; makes sense right?
I've always been a firm believe of skill trumping gear (exlcuding gear checks), but so many people have been conditioned to being rewarded for poor play that so few players feel inclined to improve if they do poorly, and blame things like latency. Latency is often a factor (and can be devastating for some mechanics), but then you look at their positioning, reaction speed and ability to adapt to changing environments, and it is simply horrible, yet they'll scream until they're blue in the face that it wasn't their fault, and it is server's fault for lagging, or SE's fault for making impossible to beat encounters if you are above 100ms!
Again, this is an attitude thing. The cognitive dissonance between 'thinking' you're a highly skilled player, and the 'reality' of how skilled you actually are conflicts so results in rage and shifting of the blame so you don't feel bad about yourself. These players are easy to spot and continue on being mediocre. It isn't until you accept that you can actually improve, that actually start too.
ps. Sorry for the long as essay, lol. ><



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