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  1. #1
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by RedAffinity View Post
    This has been an absolute nightmare for me. It was frustrating in FFXI and it's even more frustrating in XIV. To those that have mastered it, awesome. But it's certainly not new-player friendly. Often times I'll stand facing clear straight at an enemy, will press ENTER, and it'll target something that's completely off to the right. Why?

    Yes there are specific keys that target NPC's or PC's etc... but when you're just smashing through enemies in Leves with a party, and there's a cluster of enemies it's so incredibly annoying trying to target and by the time you do, and lag kicks in for drawing weapon and attempting to do something the enemy is already dead.

    Also, please put numbers next to party members in the member UI. I know 4-8 players isn't difficult to manage, but if I see a player in trouble, I'll identify his/her position in the party and press the correct Function key to target them. 0.5 seconds can matter when it comes to supporting another member and anything to make it easier is much appreciated.
    It targets things from right to left, or left to right depending on how you are standing and then makes its way inward. You can fix this by utilizing target types(enemy, party, friendly etc..) If you are using ALL then yes, it will scroll through all targets.
    Can't blame lag for late attempts. However, I will admit a /assist "name here" macro would be beneficial for sure.
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  2. #2
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SydeBeheln View Post
    It targets things from right to left, or left to right depending on how you are standing and then makes its way inward. You can fix this by utilizing target types(enemy, party, friendly etc..) If you are using ALL then yes, it will scroll through all targets.
    Can't blame lag for late attempts. However, I will admit a /assist "name here" macro would be beneficial for sure.
    I really appreciate you clarifying.
    I had the system down in FFXI, after 4 years as naturally frustrating the design is, It worked. You're absolutely right it's a similar system but it's either not as precise, or it's slightly changed. Regardless it's a nightmare when you have an area that contains numerous PC's and NPC's grouped closely together.
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  3. #3
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by RedAffinity View Post
    I really appreciate you clarifying.
    I had the system down in FFXI, after 4 years as naturally frustrating the design is, It worked. You're absolutely right it's a similar system but it's either not as precise, or it's slightly changed. Regardless it's a nightmare when you have an area that contains numerous PC's and NPC's grouped closely together.
    I can probably agree the reasoning behind this, is because of two separate reasons. 1. This game features graphics that are a bit more abstract, and (in the past) had multiple members in a party, almost as much as an alliance in ffxi. If you look at ffxi's alliance system, healers were responsible for only there party members, in this game a healer is responsible for up to 15 members! On top of that, pty vs. pty is a theme in this game, so you have allot more going-on on screen.
    2. The movement mechanic feels a bit clunky, when i shift left or right to face a new direction, my character will do this weird movement, almost like he coming to an abrupt stop, sometimes this movement fools me, and i actually feel like I am about to shift the opposite direction, I can safely say this has bothered me with targeting in the past, and can be frustrating. If you look at ffxi, you will see that movement is very fluid, and doesn't have any extra unneeded animation applied to the switching of direction.
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