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  1. #1
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Namko View Post
    @Laume I don't prefer the 2.0 system for primals, I don't recall typing that.
    I didn't say that you did. I was quoting you on when you said:
    Quote Originally Posted by Namko View Post
    No it isn't. It can't be incorporated into the current loot system. It is one drop per PT, not a separate loot per player.
    Which just isn't true.

    Quote Originally Posted by Namko View Post
    if they changed the system to add an extra slot then people would ask for this across the entire game, where does it stop? <snip>
    Slippery slop fallacy. Counter pointed by the fact that this use to be the case in 1.0. Also, I wasn't saying they need to add an extra slot. I was just saying that the 1.0 system is still possible.

    Quote Originally Posted by Namko View Post
    That is also why destroying primal weapons for seals when someone else could benefit is a bad idea. I guess that is what the dev team had in mind. That answer it?
    The original idea from the OP can have some balancing flaws but it's not meant to be a perfect idea. What would be the point of making the best gear in the game (as you put it) on a near guaranteed point system, but the lesser items on a chance basis? Also, you can't say that "this is what the devs had in mind." when it was the players that requested this system.

    Which brings me back to the original question. Why did the players request this system over the original 1.0 system?
    (2)

  2. #2
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I personally find the current system is rather unreasonable. No reason, with the difficulty of these fights when using DF (and even with some FC/LS Friends...) that you should only get 1 Weapon at the end and no other means to obtain them.

    I don't think reverting to 1.0 would be best, though its a solution i would gladly accept, but perhaps giving the end chest 2 Drops, and a chance at 3, essentially double to tripling your odds of getting the weapon you want... Would be easier to do?

    \
    (2)

  3. #3
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Yea they could throw a couple of extra chests in there. Maybe extra for clearing faster...or is that too elitist?

    Everyone needs to let the dust settle, try the gear progression path, game has been out for not even a month and so much crying for 'want it now'.
    (1)
    Last edited by Namko; 09-17-2013 at 01:34 AM.

  4. #4
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Namko View Post
    Yea they could throw a couple of extra chests in there. Maybe extra for clearing faster...or is that too elitist?

    Everyone needs to let the dust settle, try the gear progression path, game has been out for not even a month and so much crying for 'want it now'.
    We're not even asking for a change now. It's just a discussion on maybe a better system....
    (1)

  5. #5
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Laume View Post
    We're not even asking for a change now. It's just a discussion on maybe a better system....
    OP first line...Can we make this a feature? That's asking for a change.

    What are your thoughts on....That's starting a discussion.
    (0)

  6. #6
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Namko View Post
    OP first line...Can we make this a feature? That's asking for a change.

    What are your thoughts on....That's starting a discussion.
    The key word is *now*. He's asking can we, as in, is this possible?
    (0)

  7. #7
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I would imagine because of the gear progression. You must have missed my post:

    Every chest in the game has a probability that it may not load the drop you want.

    The only ones that are not from RNG are dark light armour, af+1 armour and relic weapons (uses tomes and quest progression) and is best gear in game.

    You can work towards getting your RNG stuff while collecting points for your ultimate gear.

    That is also why destroying primal weapons for seals when someone else could benefit is a bad idea.

    Fact is the best gear you can get (apart from Allagan in coil?) is on a token/point system. You really need to try playing the game.

    I guess that is what the dev team had in mind.

    That answer it?

    P.S Can you stop multiple quoting like that, it's a bit irritating.
    (0)
    Last edited by Namko; 09-17-2013 at 01:54 AM.

  8. #8
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Namko View Post
    P.S Can you stop multiple quoting like that, it's a bit irritating.
    Sorry, but in the interest of not misquoting you, I prefer to keep this original quote above the point I'm replying to. Anything less usually reduces in people forgetting about a point (sometimes purposely so to push their own agenda). I will try to reduce the amount of it as I go on.

    Quote Originally Posted by Namko View Post
    I would imagine because of the gear progression. You must have missed my post:
    Every chest in the game has a probability that it may not load the drop you want.
    No, I didn't miss the post. This is also a fact in the 1.0 system.

    The rest I already replied to in a previous post. Which brings me back, again, to my original question.

    Why did the players request this system over the original 1.0 system?
    (0)

  9. #9
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Laume View Post
    Why did the players request this system over the original 1.0 system?
    I have no idea that the players requested the current system. But for the most part it does work.

    I am working on my relic sword, I am up to Titan. Now for these battles you have to be on the job you want the relic for. I am going to help a PLD friend on Garuda Hard, I was lucky enough to get an Axe from Garuda on the previous run, now I can help using decent gear on WAR to up the DPS a bit. My armour is from the point system. My PLD ultimate weapon will be from quest progression. That's how it's currently working and you should actually try it. You said you haven't tried it or intend to, I think this will make a difference...actually seeing it in action.

    RNG, point collecting, quest progression adds variety.

    No, I can't answer your question, I do not speak for all the players. I didn't know there was a poll on how drops are handled.
    (0)
    Last edited by Namko; 09-17-2013 at 02:07 AM.

  10. #10
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Namko View Post
    That's how it's currently working and you should actually try it.
    Well, I don't intend to farm for primal weapons. I do intend to work on the relic. I'm slowly making my way there. Got crafting classes to finish before I do that. But I don't think I need to experience the loot system to understand the loot system. But again, despite it working for "the most part", it's still a backwards in progress compared to the previous system. Hence the question. But it seems to me that your rationale for it now is "It works for the most part. I got want I wanted. It shouldn't change." Which really isn't a good attitude to take on any idea, imo.

    Quote Originally Posted by Namko View Post
    I didn't know there was a poll on how drops are handled.
    It wasn't a poll. It was forum threads back before 2.0 beta started.

    Anyone out there that likes this system can answer my question?
    (0)

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